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Recently I've been working on a new battle system with the actual movement of player on map so far I've added

8 directional movement

3 steps melee

Jump

Dash

Shadow

A combo window ( Players would be able to see the current combo sequence)

And spritesheet for all these actions(Placeholders kinda for testing)

Why is this battle system required? Since there will be smaller enemies for all enemies player won't have to fight in the 2D fighter system, only main bosses will have that... Also it'll add an exploration point of view in the game.

Next I'll work on adding fireball and enemies and collectible items on the map.

Files

Comments

jack

Y not the story first though

Jackie_Boy

Story starts from the castle and from this point

jack

I get that but I feel like none of the story is fleshed out yet and all of a sudden it feels like you started working on unneeded changes stuff that normally doesn’t get implemented until near the end of development (as a game developer myself I’m only trying to save heartbreak and backtracking)