Make the Nation Part 10 (Patreon)
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EDIT: I'm reposting this, making it available to all tiers of patrons - so if you want to contribute to it, go ahead and let me know in the comments.
So, the votes are in on resources, and Cisneria’s main resources are cattle, lumber and umbra (in that order). There’s also an honourable mention for a unique moss-based drug trade, which should be restricted to a small region or city.
The Umbra mining operations can be assumed to be along the eastern border, where it might clash with Essevera, which I had described here in a previous Make the Nation post. So there is some interesting scope for conflict. I imagine Cisneria would need a good military, and well guarded borders and industries to protect it from the attentions of the resource-hungry east...
Now onto something a bit different. No polls or multiple choice this time. Instead, I’m giving you a chance to name and design a city for Cisneria. Come up with a name for a city and/or region, with some light history and maybe an idea of its culture and resources. Just a sentence or two for each is enough.
Every reply below will be incorporated into the ap and history of the region. There are some caveats though, to keep the kingdom rooted in Elyden and to not make it too different,:
- No english language place names. You know the sort, deephaven, shadowmoor, firmbuttuck, greenvale... I’ve steered away from such place names in Elyden. Though when translated many of the place names in Elyden would mean things along those lines I made a conscious choice to not have such place names be recorded in English.
- Consistency. The nation’s name is Cisneria, so a vague old Italian or Latin flavour might be interesting. I like to use place names derived from archaic words, such as those found here. Be inventive :)
- Dichotomy. Consider the history of Elyden. In a nutshell, the world is a mix of fantasy and Sci-fi. The gist of the setting is the age of industrialisation, with imperial roman flavours, with different nations having national costumes similar to those from the real world. Keep in mind that most of the world is post-industrial, with tracked vehicles, rifles and revolvers. Slavery is common (more akin to ancient slavery, rather than colonial slavery). Having said this, don’t worry to make suggestions that may not fit the above. I can tweak slightly it if needed.
Get creating!
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