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Update 1 - Changelog 09/01

Fixed a screen artifact on VC if you have a window mode .asi

Underwater effects on VC remade from scratch.

Improved underwater effects on VC depending of camera angle.

Fixed a screen artifact on III during cutscenes.

Fixed the water blinking in both games if your FPS is too high.

Updated the swim and dive script, now the animations uses a external .ifp, so your ped.ifp file won't be replaced.

Updated the public versions of the mod to reflect the current bug fixes and optimizations.

https://www.youtube.com/watch?v=2QGnasI2-r8

This month, the focus was on bug fixes and improvements to features already present in the mod, for example, there were various adjustments and improvements to the shadows. And, above all, a big focus in performance and optimization. VC and especially III versions were indeed performing far worse than the SA mod version.

When testing III version with an RTX 3060, the frame rate doubled, while VC version saw a 40% improvement. The project isn't quite at the same level of performance and visual fidelity as the SA version yet, but it has improved significantly.

There is a addition of water shaders on both games and you can now test the alpha preview of my swim and dive mod (tell me on MixMods discord if you find issues), the same mod will be made on III in the future.

I spent the last 21 hours fixing bugs related with water rendering, I didn't sleep, and I have a terrible headache. There are still some bugs with the water—I'm aware of them and will fix them later.

ATTENTION:

For GTA III version, you need Skin and Bones mod.

If your game is not rendering properly go to widescreen fix .ini file and set "ForceMultisamplingLevel = 0".

If you see weird colored artifacts on the screen, delete the window mode .asi file if you have.

III Video https://www.youtube.com/watch?v=_hDrvbNE0QM

VC Video https://www.youtube.com/watch?v=8LJGIcUgnvY

Next public release: 29 November.

Current Public Release for III and VC

Note that this is a work in progress, bugs or performance issues are expected. It will improve over time.

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I do not read comments or private messages here, if you need help with something, go to MixMods discord server. Please quote my profile there, so I can be notified about your request.

Files

Proper Shaders III VC - September 01

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Comments

即中 林

It's a pity that the shader isn't compatible with XBOXHD

Mieczysław W

Hi Jessica Natalia. Do You read feedback from here? I noticed that moon is not visible when DisableVanillaClouds = 1. But even when I disable this flag, then moon is not quite fitting to the sky atmosphere, it is not "glowing". Is it possible to add good glowing moon (even using games texture, which can be replaced) from which there would be cool rays of light casted? Also do You plan to replace water for pools water textures? greetings M