GTA III | VC - Proper Shaders - August Update (Patreon)
Content
Update 1 - Changelog 09/01
Fixed a screen artifact on VC if you have a window mode .asi
Underwater effects on VC remade from scratch.
Improved underwater effects on VC depending of camera angle.
Fixed a screen artifact on III during cutscenes.
Fixed the water blinking in both games if your FPS is too high.
Updated the swim and dive script, now the animations uses a external .ifp, so your ped.ifp file won't be replaced.
Updated the public versions of the mod to reflect the current bug fixes and optimizations.
https://www.youtube.com/watch?v=2QGnasI2-r8
This month, the focus was on bug fixes and improvements to features already present in the mod, for example, there were various adjustments and improvements to the shadows. And, above all, a big focus in performance and optimization. VC and especially III versions were indeed performing far worse than the SA mod version.
When testing III version with an RTX 3060, the frame rate doubled, while VC version saw a 40% improvement. The project isn't quite at the same level of performance and visual fidelity as the SA version yet, but it has improved significantly.
There is a addition of water shaders on both games and you can now test the alpha preview of my swim and dive mod (tell me on MixMods discord if you find issues), the same mod will be made on III in the future.
I spent the last 21 hours fixing bugs related with water rendering, I didn't sleep, and I have a terrible headache. There are still some bugs with the water—I'm aware of them and will fix them later.
ATTENTION:
For GTA III version, you need Skin and Bones mod.
If your game is not rendering properly go to widescreen fix .ini file and set "ForceMultisamplingLevel = 0".
If you see weird colored artifacts on the screen, delete the window mode .asi file if you have.
III Video https://www.youtube.com/watch?v=_hDrvbNE0QM
VC Video https://www.youtube.com/watch?v=8LJGIcUgnvY
Next public release: 29 November.
Current Public Release for III and VC
Note that this is a work in progress, bugs or performance issues are expected. It will improve over time.
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I do not read comments or private messages here, if you need help with something, go to MixMods discord server. Please quote my profile there, so I can be notified about your request.