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C4D & Arnold TUTORIAL | Realistic Ice [Cinema 4D & Arnold Renderer]

Freelance flawlessly: https://processofmotion.com/ Join the peeps on Patreon: https://www.patreon.com/motionviking Another wintery Cinema 4D and Arnold tutorial, this time on how to make a realistic (and slippery) Ice material! The new Arnold Core 5 release of for Cinema 4D has more than a few sweet features, like triplanar mapping, a coat parameter and (something that I really like) Energy Conserving shading by default. That all adds up perfectly to create some pretty realistic looking Ice, pretty quickly, so let’s sliiiiiiide into it! 00:00 - Sup? 00:33 - Setting up the New Standard Surface Shader in Arnold 01:10 - Link to frost image: http://www.photos-public-domain.com/2017/03/22/frost-crystals-on-glass-texture/ 01:30 - How to use the Triplanar Mapping Node in Arnold 02:59 - Setting up the IOR in the Specular 03:15 - Having fun with Specular Roughness 04:03 - Setting up the new Transmission parameter 04:43 - Pressing the new invert button in the Color Correct node. 05:10 - Adding extra specular with the new Coat parameter 05:24 - Not worrying about energy conservation 05:50 - Unchecking Opaque in the Arnold Tag 06:13 - Creating an Ice Dragon in Just Under Ten Seconds Music: Intro & Outro – Gangsta Rap Made Me Do It (Instrumental) by Ice Cube Background – Cello Concerto No. 1 In C Major by Joseph Haydn Yes, I am on the internet: http://danieldanielsson.com https://www.behance.net/danieldanielsson https://twitter.com/MotionViking https://www.instagram.com/motionviking/ https://www.facebook.com/MotionViking https://vimeo.com/danielsson

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