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C4D TUTORIAL | Smooth Dynamic Camera Rigs [Cinema 4D]

Join the Process of Motion: https://processofmotion.com/ Source files for my Patrons: https://www.patreon.com/posts/smooth-dynamic-69913534/ This is a nifty trick to have up your sleeve to make any camera smooth as silk in Cinema 4D, using a Constraint tag of all things. Actually you can really use it to make any animation in C4D fluid. TUTORIAL: How to make a Smooth Dynamic Camera Rig in Cinema 4D: 00:00 – Intro 00:19 – Showing a finished camera move. 00:36 – Making a guide spline for the camera 01:04 – Making a camera follow a spline (using Align to Spline) 01:16 – Adding a target object to the camera 03:02 – Making the Align to Spline speed even (using a MoSpline) 04:06 – Smoothing out the Camera Move using the Constraint tag 05:38 – Adding pre calculation time for the Constraint tag to catch up 06:15 – Give your camera a more handheld look in Spring setting 06:37 – Get some Process of Motion 07:02 – Big toodles Music: Intro & Outro – Gangsta Rap Made Me Do It by Ice Cube Background – Cello Concerto No. 1 In C Major by Joseph Haydn Illustration: Sales by Marie Van den Broeck from the Noun Project Yes, I am on the internet: http://danieldanielsson.com https://twitter.com/MotionViking https://www.instagram.com/MotionViking https://www.facebook.com/MotionViking https://www.behance.net/danieldanielsson https://vimeo.com/danielsson

Comments

Luke Wittig

Hi. Awesome video. Huge fan. What is the benefit to using the mospline object versus just setting the interpolation of spline points to uniform?

motionviking

Turns out there isn't one! I had been doing it this way for years then within minutes of uploading the tutorial I get a comment saying you can just use uniform interpolation. I just had no idea. 🤦‍♂️