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  • video
  • Daniel Danielsson - Volcanic Smoke - Redshift.zip
  • Daniel Danielsson - Volcanic Smoke - Arnold.zip
  • Daniel Danielsson - Volcanic Smoke - Standard.zip

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Content

Things are gonna get dusty up in this, so strap in for some super sweet pneumonoultramicroscopicsilicovolcanoconiosis. Standard Renderer, Redshift or Arnold? ¿Porque no los tres? 🤔

00:00 - Intro

00:11 - Where to get a volcano for C4D

00:19 - Particle Emitter 1: Direction

01:38 - Particle Emitter 2: Wide

02:20 - Particle Emitter 3: Slow

02:59 - Adding forces: Gravity & Friction

03:30 - Setting up a TFD Container

04:04 - How does voxel size work?

04:48 - Setting up TFD Emitter 1

05:28 - What velocity weight does

05:43 - Animating TFD Emission

06:34 - Setting up other TFD Emitters

07:43 - Refining TFD Simulation Settings

08:48 - Vorticity: Add scale to TFD sims

10:40 - 4: Colliding with TFD sims

11:13 - Speeding up TFD simulation times

11:54 - Fixing exploding TFD simulations

12:42 - Adding shockwave ground smoke

13:41 - Shading TFD Volcanic Smoke in Standard Renderer

15:06 - Using Multiple Scattering in TFD

15:46 - Shading TFD Volcanic Smoke in Redshift Renderer

17:25 - Shading TFD Volcanic Smoke in Arnold Renderer

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