Avatar X Avatar Animations & about Next Update - Devlog 15.01.26 (Patreon)
Content
Hey, it's Sifa :D
So, want to talk about Avatar X Avatar animations that we've been working on after the holidays.
NSFW animations are at the bottom
Next update is on January 23
Campaigns
The first topic I want to mention is Campaigns system we are implementing from the next update. The idea is simple - we can't put everything into one place. So instead, we'll be doing several different Campaigns, with different themes, enemies, events, clothes, etc.
For now it's a safer way, because it's way easier to avoid bugs and weird behaviour of some stuff by just separating different things into different campaigns.
For example, let's say I want to make some Office-themed clothes, cards, enemies. In the office usually people tuck in Shirts into Pants, right? But our current clothes are not designed to be tucked into pants. Also how it will look if you remove pants? Need to make it loose. So all of that creates a lot of game design problems. And the best way to avoid that - just avoid combinations that are not designed to be used together at all.
And there are dozens of such problems. Some of them might require a lot of extra work, some might be just impossible to be used everywhere. So for now we separate them, and later we'll see what we can combine together. Maybe some day we can make one big "campaign" with all the things presented in one place :D
Avatar X Avatar
The whole point of making the avatar was not to use it just for the player, but also use it for the other characters. Avatar is highly customizable, it looks cool, and no need to create unique animations over and over again (like for Robots, for example). The idea was simple - create some unique assets, import it into the Avatar project, and new character is ready, and they still can be Transformed and keep all the animations and custmization from the Avatar. Sounds cool :D
So we've been working on implementing this. And... it's not that simple as you might think. Turns out that to make it possible we need to implement a couple of new systems. For example, Enemy Characters don't have Arousal stat at all. So some animations will look very odd if they can't get aroused. So what should we do? Should we implement Arousal for enemies? What will lead to implementing dozens new systems here and there, changing battle phase, and so on. I doubt we can deal with that amount of work with our small team. So in the end we decided to just make enemies always aroused. Yeah, it's a rough and a bit boring solution, but at least it doesn't look odd. And it's basically is a 1-line adjustment, so it's not a problem to improve it later.
And such small problems still popping up. Undressing for enemies, their position, draw order for the right overlapping, their cards, how to distinguish when player is "acting" and when they "receiving the action", NPC progression, how they change clothes, how they get new cards, and so on.
We have solved most of that though xD So don't worry :D Now we are mostly cleaning it up, making more animations, adding cards, and so on.
Arena Campaign
We already have 1 campaign - I call it "Robots" xD Sure it's in quite early state and needs more work to be called "complete".
So for the first version of Avatar X Avatar battles, we decided to make a very simple campaign, with no events, no story. Just plain Avatar X Avatar battles. I call it "Arena".
You and your opponent both are just young Men. Each round you Transform your opponent and being transformed by them. After each battle you get few cards and items, based on your performance. The same applies to the opponent. They also get new cards and changes after every single battle.
And so you "fight" until one of you is fully Feminized. Sure "fight" is a wrong term here, because of the Patreon rules...
Battle Phase Adjustments
(NSFW bellow, so can't show it in public)
Ok, now I can talk more freely :D
Sure in terms of actions, the game is not about "fighting", it's more about talking, flirting and, well, fucking... or being fucked xD So yeah, you can use different ways to feminize your opponent. Anything for the victory xD
So how it works in reality. When you lose - your opponent learns new "dominating" actions, you get more feminine cards/clothes. When you win - they get "submissive" actions, you get more what you should get considering your body state.
Most likely I'll improve this quite soon. Because instead of "win/lose" condition, I want it to reflect your playstyle more. For example, if you look feminine and use feminine cards - your opponent should start acting more masculine, so more dominating.
But for now let's play it safe xD Because when I start changing things I always end up creating a new game and you wait several months for me to finish it xD Yeah, I doubt it will happen this time, because the game starting to look just how I wanted it to look all this time. Still doing huge changes takes a lot of time and effort. And it brings a lot of sorrow when you revert the changes back because they don't work as you thought they would... So small steps... that's what I keep telling myself xD
Anyway, 23.01.26, on Friday, I'll release the new version. Won't postpone this time, don't worry about that :D