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Hey everyone!
As you all might know by now, Lucid Room is not just a reward side-project from Shred & Tear but also is my very first solo-developed game. Last week, I had my first experience with receiving some negative reviews on my game—what a ride! sweatgrinning

That's why I am rolling out this quick update patch. Putting emotions aside and focusing on improvements, here's a list of what fixed:

and yes, as always the game is already available to download for Tier $10 and up!

Bug:

  • Kajun's Lucid Room now uses a separate save slot from the Shred & Tear Prototype Demo to prevent overwriting.

  • Kajun's movement is now slightly faster and more responsive.

  • Removed unused key-mapping actions used in S&T game ( like Dash, attack, etc. )

Difficulty Adjustment:

  • The Maintenance Mini Game now only uses directional keys.

  • Bathing Mini Game scrubbing detection is now more stable across devices, using mouse movement instead of mouse DPI.

  • Bathing Mini Game now has more Life Span bonus.

  • Adjusted the amount of G-Points and XP-Points earned per mini-game session for a less grindy experience.

Features:

  • Added a short introduction tutorial at the beginning of the game for new players.

  • Photo Mode now has key mapped to toggle UI visibility & taking photo.


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Previews only

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