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Hey guys, check out this short demo which will appear in my next video (scheduled release: December 11). This shows the algorithm I developed to calculate both the rotor housing and rotor shape. As you may have noticed, I like to make things as realistic as possible so not only do the rotor and housing look correct, they are correct and have the ideal theoretical shape that a real engine would use. The algorithm can calculate these shapes using just the throw of the eccentric shaft and the rotor radius. I probably could have faked it and drawn a triangle with some arcs attached or used a pre-made asset, but where's the fun in that??

Comments

Tyson Makovec

Appreciate the dedication to real life accuracy over the easy way to do it

ScarlettStunningSpace

I love the amount of attention to detail in this sim. I'm grateful for that and I commend you for it

dung

If I recall correctly, the reuleaux triangle is the ideal shape being calculated here, which Mazda flattened to have a functional combustion volume (if the ideal shape is followed, there will be no volume at full compression).