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Hey there, Keepers! Hope you're all doing well!

Dungeon: Keep Her - Alpha 0.21 is now being playtested and almost ready for release!

Since last Sneak Peek, a LOT has been added to the character visuals, animations and how scenes work. Here are some of the additions!

Scene Flow

Scenes are now a lot more immersive, as interacting with characters will have you start performing a slower, milder scene, warming up until you reach the hotter stuff and the eventual climax!

For this to work, dozens of new animations (and a major rework of previous ones) have been added. There are now many animations for kissing, masturbating, cuddling, fondling, rubbing, stepping, sucking and more!

Characters will choose their next animations based on their culture, gender, race and personalities. Females performing on females will tend to prefer Lesbian tagged set of animations, whereas characters with a penis will go towards penetration. Characters will also look for nearby props, maybe choosing to move over to them.

Once you have them play that animation on you for the first time, you learn it and get to propose that same position for any other future interaction with any character!

This system also applies for AI characters interacting among themselves.

This system is optional, it's now enabled by default, but can be toggled on/off, reverting to the older mechanics at any time (allowing you to pick from any existing move at any time).

Auto Camera

When starting a scene, an auto-camera director will take control, dynamically orbiting the action and changing positions, angles, zoom levels and more!

This is also optional, as you can toggle free cam or move the mouse to regain control at any time.

Adjusted Proportions

Many adjustments have been made to body proportions, fixing how butts sometimes looked 'squashed' or how some builds looked too irregular.

All Butt genes have been reworked to be more pleasant to look at. Character normals, shading and skin details have been reworked. A new flush effect has been added, making character bodies flush red as they get aroused or embarrassed!

New overlay body varieties have been added, such as shoulders and body tone.

Character Physics Overhaul

All jiggle physics for the breasts/butts have been rebuilt from scratch and replaced by a new system that emulates softbody-like physics!

Breasts and butts can now squash and feel weightier, with simulated volume to them.

Additionally, characters now collide directly with those regions, allowing for new dynamic moves and interactions.

Character inter-collision during scenes has also been improved, with skin being pushed, dented and with more defined shadows caused by characters pressing on each other.

A new surface detection system is also in place, as characters can now move around freely in a scene and they will always be grounded, with their limbs above the surface.

All clothing items have had their cloth physics re-tuned.

Anal Targeting

In penetration moves, you can now dynamically switch the target to the character's Anus!

The characters will automatically adjust positions so the new target is penetrated.

New Hairstyles

All female hairstyles have been replaced by new, more detailed models that better fit the artstyle!

Hair physics have also been given some attention, with more dynamic and realistic sway to hair.

New Cum Effects

Cum droplets now look more realistic, like actual viscous fluid that pools up on surfaces.

Reworked Tail Physics and Behaviours

Character tails no longer flicker or reset during animations, and they now follow a characters mood more closely!

Embarrassed, crying or in-shock characters will stop wagging and have their tails between their legs...

Major Rebalancing

All systems have been through a big rebalancing pass, from the economy to combat. Many new abilities have been added to provide character combat with more viable builds, synergies and fun.

Traps have been reworked so that they're not useless after a few invader levels.

Invader AI will now play hands like a player would, with actual reasoning behind their choices.

Researching costs have been tweaked so important Rooms are more easily unlocked.

All Race/Body type researches have been removed; they're now controlled by factions in the World Map.

And More!

Many new features and QoL has been added, and I can't wait for you all to enjoy!

Stay tuned for Dungeon: Keep Her - Patreon Alpha 0.21 coming up shortly as soon as playtesting is over!

See you next time, Keepers!

Files

Comments

Omar Sanchez

The tail animation is really cute! I can’t wait for the followers to surround the keeper during sex.

CptZachSparrow

Omg I'm so excited to try this update out! I'm still obsessed with the current build!

Halivakari

Holy shiiiiiit. I don't know how you make all of this work in what, imo, is a relatively short amount of time. I'm super stoked!!! Bonus points for the surface detection because having their feet going through the stage in the throne room was throwing me off. Hahahaha Keep it up! ( b^ _^)b

Fjunbollen13

the sneak peek looked really good. orgy seemed interesting. Will there be a more expanded content toggle in the future? In the other game it is just bathroom needs that can be toggled. Maybe we can toggle between what kind of scenes that are allowed?

Gabus Deux

How the actual fuck did you manage to do all that so fast??

LiG_ GM

The level this game is reaching is truly impressive—it's unbelievable that it's not on Steam.

Midnight Rose

OMG i love you, looks amazing cant wait.

Sniper Mask

This looks absolutely incredible, I cannot wait! The love the care the passion the detail, Thank you so much!🔥❤️‍🔥😎

Eddy

I love all of this, but I have to ask, Why not make Keep her and raid her the same game? Just add commanders who perform raids as the POV characters during raids. The number and type of commanders limit the number of raids you can perform during a given amount of time. It would allow for both play styles in both games. Although I like the play of Raid her more than the card battling of Keep her. Switching over to an entire Raid Her method could be fun as you fight a group of raiders as the push from room to room. you could allow the player to move around their base visit locations and set traps, use rooms, but plan in that isometric view. Traps could also grab and then release alleys during normal play. During Raids the enemy teams could help each other out, heal, block, support, revive, Etc.. slowly dropping loot as they are beaten, but has to be beaten as a team. They would also damage and loot as the got deeper too. It would make raids more fun and dynamic Make Player raids fun allow player to switch to other characters from time to time. Increase defense strategy Make a siding loss scale with pyric victories and part losses. It make a single development cycle too, with a starting state that would just be the Raid Her premis. This would reduce costs and cycle times. Just some suggestions, I may or may not know what I'm talking about.

Dereth

God damn.. We had one small falling out there... And he comes back with a content dropkick to my face.

LM99

This looks incredible! Looking forward to see how it plays! Congratulations and keep it up! :D

_mochi_man_

If I remember correctly, they said that the end goal is to make raid her and keep her one entire game but are only doing the games separately rn to be able to focus on one aspect at a time

Eddy

Oh ok, thanks for pointing that out, I must have missed that.

seb

Honestly one of my favorite games cause it just keeps getting better each update