May 2025 Status Report (Patreon)
Content
Well this month went much smoother! Though the v27 update itself will not be until likely the end of June, but there's definitely enough stuff ready atm that it could be an update now. However I'd like to have the Starlight District thing I'm working on actually done for it, and it will help make the update be even more substantial.
The first chunk of May was dedicated to setting up the Elf CG that was teased, which included needing to shift the original art into the proper layered file format, cause it was still using the old system, and as I expected the multiple character CG took some effort to actually implement and some tune ups to the 'roled CG' system as well. Additionally I used existing expression parts on the elf to give them a sleeping expression, which then led me down a tangent to add in an settable automatic option on monsters to have them swap to a sleeping expression if they have one, as it's something I thought I did already. So a handful of characters now also use this. But I also don't intend to get expressions dedicated to it for every character.
Aside from bug fixes that also occurred, damage number and combat info is now added to the history screen again for people to check, and player aphrodisiac skills can defeat enemies if they're over the hp limit.
There has also been a lot of editing for the myriad of content Val has been working on, such as a new Matango event + Ancilla chore, a new scene with Amber, and a new scene with the Lumiren.
Then of course there was the planning for how to order the implementation of the int sigil hunt. Which eventually landed on the Starlight District being next. Then the planning for said District's important locale, which is definitely in part why this update needs to be next month and not this month, because making logic puzzles and riddles takes a lot of thinking, drafting, and consideration. Which, I do think all of that aspect it is now figured out aside from being put into the game, as iterating on such things without it being decisive would be pain. And equally, I'm pretty sure they won't be pain for people to engage with.
After having that planning mostly settled I then also started on the Int Sigil hunt intro, that plays when you enter the capital for the first time after doing the big perpo intro. Which also includes adding Heather, the guide for the hunt, to the Eros district to talk to and ask questions about getting the Int Sigil, or reminders about it, and a few other more casual topics. This also needed me to tweak the Eros Districts Menus a bit, so hopefully those won't be annoying to navigate.
Also despite being called 'hunt', it is more about completing 3/4 (I'm still not sure), out of 7 objectives to get the sigil, with an objective in each of the districts.
As a reminder the Casino is an entirely separate thing where you get the Luck Sigil.
All that yammering aside, next is setting to working on actually setting up the Starlight District's objective in the game, and the fun events that occur if you mess up. Which, should all be doable by the end of next month unless I've horribly misjudged something.
I hope everyone has had a wonderful month, and that next month is even better! :D