October Status Report 2026 (Patreon)
Content
To get the most important bit of news out of the way, the update will be pushed back to sometime in November, one of the reasons being that feltcutemightcleanlater has been working on a very important bug fix patch that is not ready yet, but which will address and proof a number of issues related to save data that matter enough for me not to want to release the next update without it. Both felt and I also think said patch will need extra testing to make sure nothing explodes, so even if it were ready by the end of October, immediately putting it into the game and releasing the resulting update could do more harm than good.
However, while the next update is not quite ready yet, it's been steadily worked on, with new content and features having been implemented and playtested.
Early into the month, I finished adding in the Salaris CG, and further progress was made on Val's event writing, which has definitely reached a much bigger scale than either of us initially expected. I also fixed a very niche interaction with monster counters, and over the month, many typos within older game content got fixed thanks to feedback and reports from the community.
I also added a free Supplies recharge point to the Phantasm District and to the shop run by Melody and Cadence in the Eros District, both of which can be used once per Capital visit, the purpose being for the Supplies system to be a meaningful element of Capital exploration, with those recharge points being part of the related decision-making and route-planning.
Then, I created a small new Event, 'Opal's Drink Bar', which allows the player to get Club Mirage's drink-related buffs and debuffs during Labyrinth Exploration, because I felt like it could be fun for players to be able to gain those effects outside of the specific setting of Club Mirage.
And finally, the biggest time sink of the month was creating a new Event: 'Security Checkpoint', which can appear in the same Capital location as the 'Pedestrian Tunnel of the Pale Light' Event, featuring interactions and a potential fight against two Security Voltlins, a new type of generic enemy modeled after the existing Voltlin Livewire enemy. The Event also features a unique scene that's available if the player has Rut, courtesy of Val.
Oh, also, I renamed Adventure Apartments' 'Voltlin Security Check' Event to 'Voltaic Door Trap', in order to avoid potential confusion with the new 'Security Checkpoint' Event.
There's also been some behind-the-scenes planning and preparation for future Capital content, but I don't want to talk about the other remaining districts until we've reached the point where they'll get content.
Currently, I'm working on a new Phantasm District Event featuring a midnight encounter in the same spooky vein as the Starlit Window and A Perfectly Normal Walk Events. I hope people will have fun with it and with the upcoming update as a whole, especially with the new Supplies system and related mechanics.
I hope everyone had a wonderful month, and has a happy Halloween!