v25.5 Change Log (Patreon)
Content
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Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Art
The imp CG by Otani is now in game and applied to their fight and group loss scene.
QoL
Rosaura now has an event fight you can do in Labyrinth exploration called 'Rosaura's Edging Garden'. Requires you to have met her, like many other character fight rematch events there.
Hovering over a Target button now shows the tooltip to display the enemy name.
All events within Labyrinth exploration should now properly swap backgrounds wherever appropriate.
Imps have slightly revised sex orgasm lines, and now have actual lines for when you're in sex+face sit. Edited by Val.
When buying items, you can now see at a glance how many of that item you own.
Balancing
Ceris, Beris, Ushris, and Iabel now get nighttime buffs during exploration.
Allure of the Night now boosts monster damage by 20% down from 25%, boosts item and eros drops by 20% down from 25%, and also boosts the monsters' Initiative by 5.
The further you are into the night now boosts the effects of the nighttime buff, increasing both enemy strength and rewards. The progression is as follows: Moonlit Allure -> Moonlit Glamor -> Moonlit Mystique.
Slightly decreased the odds the imps will use one of their team attacks.
Lore
Updated the Ushris convo 'How do you tell the time down here?' to include a brief explanation on why night effects occur in exploration mode. Edited by Val.
Modding
"ChangeImageLayer" now has a new function option called "ImageSetRoleStart", intended to be used with multi-character CGs in combat such as the imps'. Otherwise, CGs like that would be basically impossible to use in combat. It's a bit too complex to explain here, so check out the modding documents if you're curious.
Added unusableIfStatusPotency Skill field option. Check Skill creation documentation for more information [Stance & Control Keys]. By feltcutemightcleanlater.
Desktop
You can now use the C key to open the character menu.
Android
Decreased the amount of text history stored for performance reasons.
Renpy v7.5 to 7.6 update applied by feltcutemightcleanlater
Game boot time halved thanks to the Renpy splashscreen bugfix exclusive to 7.6+.
Mobile users get inertia on swipe scrolling for feelgood juice for free.
Some preference settings may be reset, and there is also now a warning when loading saves seemingly not from your computer.
Fixes
Fixed a missing BG change call in the oni massage event.
Fixed an issue where enemies reaching low hp when you used Distract could interfere with CG swapping. Escape lines will now always have priority over low hp lines.
Aiko's Loving Submission Skill can now actually apply its status effect.
Music properly returns to normal after lewds with Stella in your room.
Tweaked some background calls for the endings of glory hole scenes.
Fixed a visual bug with the return button when selecting between multiple enemies for targeting.
CGs are now always displayed on top of other characters in combat and out of combat.
One of Beris' checks is no longer a 1 from me testing things.
The kunoichi trainees now actually use their "hit by kiss" reaction lines.
Fixed a bug where removing a stance from an enemy with multiple stances in a fight with multiple enemies wouldn't reset the combat menu properly, allowing you to select as many stances to remove as you wanted.
The Church menu for Fetish removal should now work properly again, and accommodate for the changes that allow Fetishes to be more moddable.
If your turn starts and you have 0 Spirit, you now instantly lose.
Fixed a crash when monsters with no victory or loss scenes are given one from a mod addition but can't resolve a default victory or loss scene. By feltcutemightcleanlater.
Fixed status effect damage scaling interacting weird with Defend specifically. It now scales as a flat x1 if Defend is up. By feltcutemightcleanlater.
A smol amount of typo fixies and edits.