Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

1.16a should be coming out tonight/early tomorrow morning, assuming that I don't find any game-breaking issues when testing the android version today.

Patrons get the first preview of all the new changes!

New Features:

 * Added four separate Game Modes to Multiplayer instead of a Set Selection: Western, Eastern, Unlimited, and Private

* Private matches are now lawless - they support deck sizes as low as 15 cards, no color restrictions and no card count restrictions

 * Add a turn number display

 * The deck editor now allows you to build beyond 50 card decks and 4 copies of a card (the UI is not great for this yet with overlapping)

* Added the ability to customize cards and backgrounds in-client, instead of manually editing the Streaming Assets folder

 * Added the ability to customize the Deck Editor background image

 * Added a new option 'Offset End Turn': the button should now appear in the third action choice location, instead of the default first location, to help prevent misclicks

 * Added a bug report button

 * Added a player report button

 * Muting chat now removes previous chat messages, and chat will remain muted between game sessions until unmuted

 * Deck Editor search now support searching for exact terms using brackets, such as [Animal] which will not pick up Animal Kingdom Pirates

 * Added a Count to the trash when hovered


New Cards:

* 51 revealed cards from OP04 have been added, up to the Red Zoro OP04-015 reveal

* P-037 Monkey D. Luffy

* P-038 Trafalgar Law

* P-039 Bellamy


New Logging:

 * Players announce which Leader they are using

 * Added the 'Player has Disconnected!' line to the logs

 * Leader hits should once again be logged (Lose 1/2 Life, Banish 1/2 Life)

 * Logs when a player wins or loses

 * Download Combat Log will also now attempt to copy the combat log to your local clipboard


Bug Fixes (General):

 * If multiple actions are triggered at once, selecting an action that would automatically resolve should now work properly instead of forcing you to cancel it

 * Multi Action choice on a force-opponent action no longer breaks game (magellan)

 * Triggers in between double attacks should no longer interrupt the double attack or lead to bad game states

 * Cards that draw from the top of the deck should no longer show the card code twice in chat logs

 * Turning off Dynamic Playsheets should now revert back to the default playsheet without having to re-open the game

 * Once-Per-Turn On Character KO effects should no longer trigger multiple times if multiple opponent characters are KOd simultaneously

 * Actions that send opponent's cards to the bottom of the deck should now also place those cards face down


Bug Fixes (Card Specific):

 * Wanda can no longer deploy Wanda

 * Thatch's self-KO should no longer cause other cards in the deploy to skip their end of turn effects, including removing power buffs, etc.

 * Yellow Thunder Bagua second effect no longer triggers above 2 Life

 * Flower Capital should properly rest itself

 * Green Buggy should now correctly be immune to Slash Leaders

 * OP03-080 Kaku is now correctly Slash instead of Strike

Files

Previews only

Comments

No comments found for this post.