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Hi everyone!

I'm sharing another version of the mod for Assetto Corsa today. From now on, you'll need neutral gear, ignition, and starter to start the engine. Additionally, the car may stall if the RPM drops to an extreme value.

The scripts are written quite clearly, so you should be able to easily adjust them to your needs.

Good luck!

Files

Assetto Corsa - Ignition, Start Engine & car stall mod

Finally, I'm releasing an improved version of the engine start mod for Assetto Corsa. In this version, engaging neutral gear is necessary to start the engine. Additionally, the engine will stall if the RPM drops below a certain minimum. Installation instructions: https://youtu.be/YfWzYFhWMqE Latest mod version: https://www.patreon.com/posts/99700598?utm_campaign=postshare_creator Don't forget to give a thumbs up if you like the new version and subscribe to the channel. You can consider small tip here: http://paypal.me/MrEverlost or on my Patreon. Good luck with the installation, and see you next time.

Comments

Ian Omondi

Hello mate. Fantastic job you've done here. I've been waiting for a mod like this forever in AC. However, I had a weird bug where gear shifts were jumpy in an actual h-pattern transmission and getting back to first gear would be problematic. Also, being below the stall rpm would not work if am not in first gear. However, I looked at your script and put something together that works. Care to give it a try? I can share it with you in your DMs with a couple of options that can make car modders use this beautiful work you created. Am open to sharing my fixes with you. Cheers!

EVERLOST

Did you already tried version 2.1? 😀 my problem is that I don’t have H pattern shifter so can’t test it but version v2.1 should fix this problem. Let me know is problem still persists

Ian Omondi

If it's the one attached to this post then yes. It's the one I tried. Found it through the your YT channel

Ian Omondi

I have h-pattern so it was easy to try and sort the issues I had.

EVERLOST

I make update two days ago after YT comment trying to fix it. Please confirm if 2.1 also have this problem, I would try to fix them soon

Ian Omondi

Yes. It's this version 2.1. I've made some changes to your script and the problem should be fixed now. I can share the lua file with you then you confirm with your setup, if that's okay with you

Ian Omondi

So if the changes I've made work also with your setup am okay you publishing it as the new update that fixes the h-pattern issue

EVERLOST

Sure. I remember that somewhere is one string with code which put car in N gear if rpm drops down and clutch is pressed, but in 2.1 I change clutch behaviour to still prevent car off when clutch is pressed but probably forgot to remove this sting with N gear switch. Fell free to share the file, I will put it in update for community 🙌

Ian Omondi

Perfect. Thank you. Test it with your setup too in case I broke something else with the whole code. I'm sending it to your dms in about thirty minutes time once I open my computer. Your work is legendary. Am humbled I could contribute 🫡

EVERLOST

Perfect 👍 I will check and add it in next week - still lots to do with my Alu rig setup - moving all stuff from one rig to another can be demanding.

Ian Omondi

No worries mate. Alu rigs take more time to setup than race in😂😂. I understand

EVERLOST

Especially when you are Porsche 991.1 freak and design whole rig from scratch 😂

Ian Omondi

You're a staunch Porsche fan. And the rig looks insane🙌🏾. You bought the alu profiles locally?

EVERLOST

Yep, from aluxprofiles company. They shipping profiles to other countries too but I regret that they using now this lighter profiles where there is less aluminium in cross section. But it don’t have any impact when you don’t using motion, so everything will be ok. I don’t have space for triple so for motion too :D

Ian Omondi

Nice. You'll send me a link to their website. I wanted to use a Chinese supplier but I can check them out as well. I don't have motion or triples so I should be okay too

EVERLOST

Soon I will probably post my updated plans for Alu rig that I builded. Don’t change too much from what already posted, but during assembly I did few modifications 😀

Ian Omondi

Awesome. I'll be waiting for that video. Am still planning my alu rig build so it will be very helpful

Ian Omondi

Hey mate. So, I can't seem to be able to dm you directly on patreon. Should I just paste the lua code here or do you have discord?

EVERLOST

Maybe try on FB until I find how to change communication methods on Patreon. Arkadiusz C. Everlost

Ian Omondi

Done. Sent you the lua script there

Denis Franceschini

hi, I have a problem on a mod where I installed your ignition switch, even with the engine off I can hear the engine at idle, this only happens from an external view, from an internal view the engine is off. if from the outside view I try to accelerate, the engine noise dissolves, naturally the car is stopped, it doesn't move, the engine is really off, even if you can hear the noise of the engine running

EVERLOST

Need to check it after holidays. Currently I’m out. It happened with other cars too?

Denis Franceschini

no, I have this and another mod of mine with the switch installed, I only have the problem on this one, everything is fine with the other one. I tried to look carefully at all the files but I can't find anything abnormal

EVERLOST

If it work well for other cars problem is with this specific one. I guess it is connected with car sound bank.

Denis Franceschini

yes it was the database, I replaced it and now it's solved.. thanks a lot man, and congratulations for the fantastic mod we were all waiting for

EVERLOST

Swap car sound effects folder with another one and check if problem persist.

Bhavesh S D

the stall doesnt work for me

EVERLOST

Did you try install mod to 2016 Porsche gt3-r?

Purist Sound Lab

Man I have a question regarding the Mod. I'm using an older version of the mod with absolutely no problem but I wanna switch to using yours which is much better but with the newer versions I feel like it's a little more complex to tweak! I wanna Use the Extra F for Engine Start and Extra D for Ignition. How to do that?

Purist Sound Lab

There are a lot more parameters. but for example what is the Hold?

EVERLOST

Ignition and start engine is the same buttons as in the first version 🙃 This things should work same as in previous version. Latest version has stall mod and there is paid version which contains also fake anti lag. Everything is showed on my YT channel 😀

Jamie Herr

When dragging the file into CM it says that there is nothing found? How do i fix this?

EVERLOST

It’s not drag and drop installation. Read instruction manual 🙂

brett grimes

anyway to simplify the install hahaha 531 cars is gonna take a long time LOL also what if the mod is encrypted and wont work with a modded data.acd file no work around im assuming for those.

EVERLOST

It is how it is 🙃 I did it best I can 🤷🏻‍♂️ If you have better solution feel free to share 🙌

brett grimes

not complaining knew going in I would have some work ahead of me haha, its an awesome mod just going to take some time. But a little here and a little there i'll get it done. Thank you

EVERLOST

I know this mod has its limitations, and I have an idea for its development, but I don’t have time for it at the moment. I’m building two replicas of racing wheels and would also like to create a steering wheel project for the community. The engine start mod was my first experience with this type of programming—or rather, scripting—in a language that was completely unfamiliar to me. I consider what I managed to achieve a huge success, even though there’s potential for improvements. 😀 Thanks for the kind words!

LR SHAFTED

Is it possible to use any other .mp3 soundfile?

EVERLOST

Yes, just replace them and change name 🙌

LR SHAFTED

Anyone have some experience with h pattern manual? For me the cars act like they are on automatic gearbox. The clutch feels more like a digital bite point rather than analoge. I already changed the script to manual but that did not fix the broken clutch feel.

EVERLOST

As far as I remember, the script was set up so that the car would stall at startup within a defined RPM range if the clutch wasn’t pressed at least halfway. It’s possible this could be written in a cleaner way, but I did it the best I could at the time, and I’m not developing this mod any further for now, since it was probably already integrated directly into CSP – though I haven’t had the time to check that yet 🥲 I’m actually surprised you’re having issues with the “manual” configuration, especially since I tested it myself and also drove with it a bit in H mode. Besides, take a look – in this video it was working as intended, and I haven’t changed anything since then: https://youtu.be/CVYkbGk7HVY?feature=shared