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Content

Combat

  • Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
  • Every enemy has it's own difficulty value that adds up to the QTE timer(Only active enemy can affect QTE timer).
  • New Visual Effect: Armor break.

Fixed

  • Not saving players strength stat.
  • Camera getting pushed by room borders while zooming in before fight start.

 Dialogues are complete for v0.2 although it seems like 0.2 will take more time than we expected. I expected whole goblin thing to not make it in time anyway, so we might release an earlier version, then 0.2. Adding 3 new area with 4 new NPC, 4 new enemy and 3 scenes is lot for a month so I think I overestimated at first.

(Don't mind that skull, it helps me with debugging stuff.)

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