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Will keep this brief, as many of you discovered it was basically impossible to defeat the Dark Jedi in the lightsaber duel unless you pummel him with the Fletchette gun or some other weapon, lightsabers appeared to inflict no damage at all. Well, you weren't losing your minds, the lightsaber was actually completely useless.

Good news is that it is no longer useless and can be used properly to duel now, the issue has been resolved.

Additionally, there's been some small tweaks to the Dark Jedi's stats, to make him a slightly more enjoyable opponent, so we would recommend deleting the entire JKQuest folder on your quest and letting it recreate it from scratch (you will need to do this from time to time as future updates might change configuration) so that the updated NPC config can be applied.

Enjoy!

Comments

Anonymous

What's your idea for Saber combat?

Anonymous

I tried to play it and it was broken from the start

Anonymous

Wouldn’t let me use laightsaber at all and no bullets came out the gun. The first build worked better

teambeef

That's very strange, sounds like configuration might have got messed up somehow. As a first step I would suggest you delete the JKQuest directory on your Quest (no need to uninstall JKQuest at this point) and start the game again and see what happens.

teambeef

We're still testing different ideas. Rest assured our plan is to make this as fun and natural as possible.

Anonymous

You know it's funny. I instinctively treid to activate force sence by pressing left grip by the side of my head.

Tony Bradshaw

Tried JKQuest for the first time using this 0.1.1 build last night. WOW. What an incredible experience! Graphics excellent, guns work great, lightsaber is very difficult to deflect bolts accurately with, but works amazingly well for slashing enemies. Got a bit of motion sickness, but then again my VR legs aren't great. Also struggled to read my health/armour bars in the bottom-left, but it wasn't a big deal. In regards to the duel at the end, it was actually really epic! Got plenty of hits in (Padawan difficulty - didn't die), and then finished off by sabering the sith's head off in slow motion... it looked very badass :D This is definitely one of the coolest VR experiences I've ever had. Amazing work Team Beef!

Anonymous

? I have mid tier how do I download Jedi knight 2 plz

Anonymous

After testing it extensively, my idea is simple. I think the most engaging part of the saber battles with the AI is when they do regular swings at the player from the ground level. Fighting against the AI while they're jumping around and doing saber throws is just not fun to deal with in VR. Maybe it could work, but the saber fighting face to face is what makes it fun and different from the stormtroopers. The sith need to be a real threat up close, but so does the player. Having said that, I would want to contain the gameplay loop there but make it more deadly and about timing. Make them more capable on the ground level as sword fighters and limit acrobatics and force powers.

Anonymous

Nice, will be support for quest pro controllers? We will be able to Slash enemies on the back ?

teambeef

We presume they will just work. Then again who knows if you can even sideload in Quest Pro. If Meta would like to send us a Quest Pro, we'd be more then happy to test ;-)

Anonymous

so when i saw you where porting JK/JA i could not wait for release, Your work is amazing keep up the work, and Thanks!

teambeef

The road map is SP releases for Outcast then Academy. We'll consider MP after that but no promises at the moment. The biggest issue is trying to translate correctly completely free saber movement from 1st person into the 3rd person view that other people see.