QUEST3: Doom3Quest (Live in the Shadows) (Patreon)
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The team have all received their Quest 3's and we've been manically testing how good the performance in all ports. Generally, across the board this comes with a healthy resolution bump (as 1.0 sampling is a percentage of the eye buffer provided by the API). Even with the resolution bump, performance has also improved.
We're taking this on a game by game basis. First up, is the fan favourite: Doom 3. Due to some fixes to multi-view (in collaboration with Lubos) and some optimisation techniques we've found, this is now running at the following settings on BOTH Quest 2 and Quest 3 with full real-time stencil shadows:
Quest 3 (Shadows ON): 72hz, SS1.1 (1848x1848) MSAA 1 [Shadows Defaulted ON]
(Very few notable frame drops other than the very first section with the hovering spacecraft)
Quest 2 (Shadows ON): 60hz SS 1.0 [Shadows Defaulted OFF]
(some frame drops but certainly playable).
Be aware for Quest 2, you'll need to enable this from the VR Options-> Performance Settings. Its recommended to do this before launching into a level.
On both systems if you already have Doom3Quest installed we'd recommend deleting Doom3Quest/config/base/doom3quest.cfg to ensure you have our optimisations.
This means that shining your flashlight in a monsters face creates a huge shadow on the wall behind him for you to appreciate in the 3 seconds before he eats you. This adds a huge amount to the ambience and daunting atmosphere of the game.
We'll be launching this publicly tomorrow, but wanted to give our loyal patrons, who make all of this work possible, a sneak preview whilst we prepare the associated promotional material.