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   Ever wonder what goes into my animation projects? I have a simple process, however, it took a long long time to design a work process that is efficient with time. At one point, I would separate every unit ( UNITS are things like objects, body parts, things that have to be independant for potential animation ) export them to video software as image files, then animate them. Not all units are animated.

UNIT PROCESS | 📦

AKA the wireframe, rigid test area.- Draw unit  - Export unit   - Animate unit / put it into the animation scene

⬆️ These are an example how uncompressed frames / units. It looks scary, but trust me I know how to navigate them very well. Units will usually have me juggle around 150-200 layers. But it is all compressed down into a small amount later.

⬆️ This is an example of COMPRESSED units (ready for animation & simplified into single layers).

 ⬆️This is how it looks when theyre sent into the animation bin.

⬆️This is how it looks when I test "compressed" units. This is the most important part because if the rigid frames are not fluid enough, the smooth animation process is just a mess. During rigid animaiton tests I will often make extra layers and add more movement details to better predict how smoothing it will be - a process I did not do with legacy projects.

ANIMATION PROCESS | 🎥

Export assets

Timeline assets (place them on the timeline as an image sequence)

Plan out sets ( sets are small moments, like jumping, idle, actions )

Make sets into compositions ( these are multi-layered images that act as one unit )

Animate the compositions (key frames, smoothing)

Mastering with sound, screen tones, dialogue, small details

Finished! ( Apart from exporting GIFs for public and Patrons )

During the animation process I animate units and improve how smooth everything looks with puppet animation tools, and warping tools.

 This is done by making compositions. Several units of a character/subject and meshing it so I can animate it smoother without having to draw new frames.Once I complete adding smoothness to the animation, they are sent back to the video timeline where I organize "sections" of the animation like a story!

After having the animation set up, I export a "master file" which is everything rendered down. Here is when you start to see the more finished looking previews. The benefit to this is now I can extend the animation without having to do much else apart from editing and adding sound. I can also go back and adjust any composition to make new animation sets, this adds a lot of variety but can easily become tedious if I am not organized with files and keyframes.

In my old animations, I would have export errors that would take hours to fix because I didn't understand certain animation effects are hiearchy specific. This means if a mesh is over a different mesh, it can just flicker or make the animation now appear on the render. But I now know how to avoid it. 😓

 ⬆️ Example of a render that is almsot complete. MASTERING | 🏁

The final steps are the easiest! It's just adding screen tones, overlays, sounds, dialogue, etc. I do my own sound designs but I usually use royalty free stuff to save time. Sometimes I will use audio software to make sounds (claps, editing new voices for characters, etc). I do a tiny bit of voice acting but I am way too nervous to share my voice, but I may do it for the girls moans and such apart from full voice acting.

OTHER CRAP | ℹ️

In general I can finish a full animation within 7 days (if i work day and night) The main issue is since I am learning it leads to depressing amounts of burnout. Animation is VERY hard, especially with my special workflow. I have absolutely no college or education,  (I AM STUPID) I just figure things out and look at tutorials.As I continue to practice stuff, my method will probably change and I may use other tools / softwares to enhance my workflow and quality. This is a free post, thank you everyone who is here! Remember the SHOP DISCOUNT ends in 2 days. My other posts have a code to get discounts. Thanks again and expect the TemTam animation soon.

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Comments

NerdyBoi

So much to know if I ever tried this but damn I’m glad I support you ❤️

lothkafas

yeah it's a lot of work, i'd say it took a good 2 ish years before i felt slightly confident 🤣

lothkafas

Thanks, whenever I get my own place and have a real studio I want to elevate my work even more so. 😊

John Brown

Lotta work you put into this stuff and it shows! Interesting tidbit about the voice acting haha certainly understand your nerves about it

lothkafas

>_<" ughhhh plus since i live with other people i don't think they wanna hear random moans LOL

John Brown

Ahh that makes so much sense honestly LOL but I personally have no doubt you'd have a lovely voice :]

Lance Ferror

Ive always wanted to learn animation thank you for this! Very imformative