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So on the last progress update on the game, I was planning on ways on how to actually enable the impregnation events. As this is sort of an optional thing in the game, it meant that the possible ways to go down the impregnation scenes was many and can come from anywhere in the game. The simplest way I made this currently in the game is just speaking to your Goblin Shaman and just picking the option to "I want to impregnate the girls" and then the scripts running in the background will just tick "can_impregnate_girl" variable to "True" and that will be the end of it. 

But it felt kinda off just setting it that way. Goblin Lord asking his Goblin Shaman to "enable impregnate" doesn't seem very goblin-like. So I pondered on this for a couple days accompanied with a steady supply of coffee, then it came to me. On the roadmap for the game, I always planned on having the Ruined Keep be expanded since there are only 3 available locations as of now: The courtyard, Prisoner dungeons, and goblin corridors. The way for this to be expanded would be to have the Goblin Lord (posing as the Arch Magus) buy some materials from the general store and then he would have the goblins work at new areas like a Goblin lord throne room, uncovering an old library, etc.

So I thought to myself: Why not add the impregnation route there? And so I'm thinking of a plan on adding a little "Birthing Den" project for the goblins to build in the Ruined Keep. Once it is built, only then will the options to toggle impregnation events can be made. With this in mind, I would have to think up new dialogue for the shopkeeper Vigo in the general store to start it off.

Also, after reading the suggestions on how long should a goblin pregnancy last, I think it's fair to set it at 4 days. Since in the game, the girls who are pregnant cannot be summoned by the Goblin Lord for now. So something like 20 days, would be too long.

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