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I've been receiving a lot of crash/lag reports recently and also experienced low framerate in the chess world. So I slowed down the new project and did some sample tests for the new chess world. After finding out the issue, the following changes have been made in the latest update:

v2.1.3 Zero Real-Time Light Update  
   - Removed every real-time light from the world, (Previously I was using real-time light for lighting up chess pieces and the chessboard, I did set the mask to only affect chess pieces and the chessboard. thought it would be fine as long as it doesn't affect the player's avatars. But after the test tonight it proved that I was wrong. Just the real-time light affecting chess pieces is already a huge performance consumption, so after the test, I switched the system to light probes.)  
   - Switched the lightmap tool from Unity into Bakery, this will result in a different lightmap result, but it will be overall better, plus our light information is a bit too much in the scene and exceeded the Unity GPU lightmap baking limit. I have to switch to Bakery if I still want to use GPU lightmap baking.  
   - Adjusted bedroom light and skybox embedment light. It was way too dark for a living room... but hey the night mode is still available if you wanna sleep there, uwu.  
   - Uploaded project to GitHub. I know I should've been using it a long time ago, and it's not that I was stupid and don't know how to use version control software, I was just a bit too lazy to do so as I thought this will just be a relatively small project. But since we are taking it seriously, I uploaded it on GitHub so the chess world won't be stopped updating forever if something happened to my hard drive. lol

Will continue move on working on the new game, don't worry lol.

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