JPDE2 - Dating Sim Version - Concept Demo (Patreon)
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Once again... Skolaztika. Her GUI work enables my crazy ideas, and this might be the craziest yet. This is the Full Concept Demo of JPDE2- Dating Sim Version, and... Well.
This may honestly be the most out-there concept I've come up with yet.
As a background for how we got there, the 'main' version of JPDE2 is on hold for a number of reasons, so I decided I would repurpose the assets of it into a Dating Sim version. This has caused me to go over the code and most importantly, the gameplay loop from the main version and I found that it was a bit too complex, while also having each loop take way too long. So, the question was: could I devise a Gameplay Loop for a Dating Sim that is nice and short but also makes a player want to do it again and again and again?
I thought about it for a couple weeks and... Yes. Yes, I think I can. The Gameplay part of that equation is going to be shown to you next Demo -Skolaztika is fast but this is the Holidays-, but now I had another issue. I like when there's Ludonarrative Synergy, aka I like when Gameplay and Narrative elements of a game complement each other. So, was there a way I could implement the Gameplay into the Story? Make the loop not something abstract, but a representation of a story-related element?
Again... Yes. I think I can. You're going to get a taste and a hint of that in this Demo, and I don't want to spoiler too much -it's short and, while you can meet three different girls at the beginning, it still doesn't amount to anything more than a Concept Demo- but suffice to say: I may have made the first AU of an AU. JPDE is already a Fan-Game AU of RWBY, and this Dating Sim version of JPDE2 is set in an AU of the original JPDE Canon.
Nothing else to do right now but allow you to enjoy and wish you a Happy New Year! We're going to do things a little differently when it comes to tracking updates~ Stay tuned for news!