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And here, at last, is the demo of the new game project - think of it as a "proof of concept". The demo is quite short, but will allow me to see what works and what doesn't, and what to improve for the next chapters :)

"Stellar Cell 7 is a puzzle/walking simulator/infiltration game played with keyboard and mouse. The principle is simple: you're part of an Alien Empire whose experimental weapons have been stolen by Pigsarian thieves. They've been locked up in a prison ship bound for Earth, so your objective is to recover the artifact without arousing suspicion. You'll need to forge links with the prisoners in order to take control of the ship and recover the artifact.

The game has a story mode and a chapter selection mode, and there's also a "Gallery" mode that lets you replay the game's animations for the impatient. I'm also working on the second act, with longer scenes and new creatures.

Don't hesitate to give me your feedback on this demo: what works and what doesn't for you, so that we can improve the concept :)

Next month I'm going into production for the next video (sorry for the wait for the demo but some code was causing problems during compilation).

Link to the demo => https://mega.nz/folder/7i43FBYS#eFLOLIxvT-BKKNkkTkKBKQ

Files

Comments

TheTrenchcoatGamer

Ok, so initial feedback on the game as is: 1. Currently the sensitivity on the mouse is way too high, makes it a lot hard to control than it should. Adding some way to adjust that in-game would be ideal. 2. A number of the ship's walls are misaligned and don't quite join smoothly, for example there's a spot in maintainace where you can see into the cells room through a gap in the wall. 3. It's a little hard to find the water tank in maintaince, perhaps recolor it blue to make it easier to find, since "blue = water" is fairly intuitive. 4. A few spelling errors in the crew bios, I noticed one of them referred to the crewmember with both male and female buttons. Feature suggestion: 1. Voice acting would always be nice. 2. A mode in the gallery where you can have the monster cum, instead of just being in a looped animation. 3. Have the crew's features be editable in the crew bios. Maybe not changing stuff like height or bust size since that ties into animations, but perhaps have us be able to adjust the hairstyle and skin tone, and maybe faces?

JyNxI3

I dont have PC 😢

metalpiotr

nice demo, at the end I was hoping that the pigs would run all over the ship and fuck all the chicks :) maybe later in the game because I hope that the project will develop, I personally am in favor of ps. Mouse sensitivity can actually be reduced :)

Knickerpog

I like it! The simple control scheme is nice and I really like the character designs. The first person pov felt more zoomed in than other first person games I've played, but that might be because of the mouse sensitivity, which made it hard to look around. I did see an unmarked adjustable scale in the controls menu, but it didn't seem to make a noticeable difference. Might also be a good idea to add dialogue skip options. I'm cool with all the lines being text only instead of voice acted. The prison gangbang sequence was really good, especially with all the different camera angle options. All the sex positions were excellent too! I think this could be a really dope game.

Bullock

Nice release. The idea is simple and exciting. I can't wait for the next one. :)

erc1971

How do you drug the water in the shower? Nothing in the shower room was interactive.