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Poll

New "Stellar Cell 7" chapter's design preferences?

  • Linear story telling (straight to the point) 74
  • Open story telling (more based on exploration) 115
  • 2026-05-16
  • 189 votes
{'title': 'New "Stellar Cell 7" chapter\'s design preferences?', 'choices': [{'text': 'Linear story telling (straight to the point)', 'votes': 74}, {'text': 'Open story telling (more based on exploration)', 'votes': 115}], 'closes_at': None, 'created_at': datetime.datetime(2026, 5, 16, 14, 30, 33, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 189}

Content

I've received a variety of feedback regarding the game's design, and I'd like to get a more general opinion since I'm starting to work on the level design for the next chapter. Would you generally be more interested in exploration, or would you prefer a linear game that gets straight to the point?

Comments

org123

I don't know much about the game, where can I find the game?

王

I'd like to know what directions there are for exploration.😋

SMX225

Linear worked well in the closed ship environment but now if your making a bigger area a more open method would work better for allowing bonus scenes.

Herkzfeldt

open story telling is going to be harder but you have a lot of monsters in store now. I can see those prison cells being used around with each women in the game. There's also the other rooms too like the shower room and the crew quarters, but we only operate a droid or drone really. Hmmm, I do want to see how it'll go with the open story concept.

Ade

I don’t mind exploring, but i dont want be hidden behind easy to miss details. I could never figure out how to see the secret seen with the first girl.

AdmiralTiko

An open world - in my opinion - works better for this jungle. It gives you more option, more storyline. And I hope you will make a lot chapters, because it's a really good project, you do a great job. If you want to make "only" 1-2 chapters, then you should choose the linear storytelling, you can close the game easier. I know, the "adventures" of the girls are the most important, but please don't forget to make the game more serious - e.g a skip button for the dialogues, fix and expand the gallery and a button for the music.

James Corlette

I like how the last chapter of the game was constructed, that kind of structure is what i'm looking for in the next chapter.

Ade

Definitely on board with exploration now. I went yo find the secret scene again in act 2. It wasn’t extremely hidden just glitched from triggering. But i manage to see it in the video u shared for those unable to play