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So here it is, the first demo of "Lost Fantasy" (WIP title) after 1 month and 2 weeks of hard work. You have all the basic concepts in it, do not hesitate to readu the floating messages : those explain the features and gameplay mecanics. For the moment you have only 3 tiny areas : Nature, City and Temple. The city will be expanded in the futur with more people and shops of course. There are only goblin ennemies, but I need to see your feedbacks to see how I can enhance the AI and behaviour. You also have a gallery in the temple and the "Spirit points" system (just think of "Souls" in Dark Souls basically).

Important thing : when the next version will be released, if you click on "Continue" you will keep all the previous items you purchased/unlocked and also the Spirit Points you've collected so far, so do not hesitate to get as many as you want to then in the next version : unlock and buy new stuff :)

And huge "Thank you" to KittenVox for the dubbing of the character : https://twitter.com/kittenvox

Enough talk, here's the demo : https://drive.google.com/file/d/1XMzQWLAaWtrlRWpmBebvWp85aj6Euyvx/view?usp=sharing

Thanks again for your support and feedbacks on the demo, hope you will all like it !

I'm taking this week to cool down and relax a little bit, and next week will go back on the "Tifa" video. Can't wait to see what you're thinking about this demo :)

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Comments

metalpiotr

I like the game very much and after refining and adding new characters, both good and bad, this game will be amazing. as for what disturbed me a bit are: - goblin boobs grabbing (it's about too much distance between boobs and hands) {ps. these are my favorite scenes :) - day and night function {day and night pass too quickly} - gallery function {nice if there was a possibility to travel around the sex scene} ps. It would be very nice if the gallery had a function of selecting two goblins playing with the heroine :) Congratulations once again on an interesting idea I am sure that the full version of the game will bring me a lot of fun to play, keep it up :)

Craig macLeod

My initial thought was that walking was too slow. The action key floating hint were a little awkward, the controller Y key was MUCH more obvious than the e key. Personally I would of preferred the input was selectable and only show the selected controller or at least merge into one fag as such No issues otherwise, thanks

Toodamnhairy

Perhaps the defeated animations could play in some sort of sequence, culminating with the monster 'shooting it's load' ? After all, the main character frequently requests it. Or maybe an ending animation could be unlocked in the gallery once all the animations for a particular monster type have been acquired

Moka Lovecraft

The arms locked at the elbows when she runs is a little weird, and I agree the Day/Night cycle moves way too quickly. Also, for future updates, will there be more item drops from creatures, or outfit unlockables, or perhaps any resource farming to create items?

HUNICORD

There will be ;) But for a first demo I wanted to release something quick, or you would have waited a little bit longer :s

Preston Garvey

Finally got around to trying it, and it's impressive how much you've gotten done within that little timespan! Depending on how serious you want to go with this, you can always make a discord where people can give their input, bug reports, or other comments. If that's something you'd be interested in, of course