Necroix's Journal #2 - For glory! (Patreon)
Content
Hey there! Long time no write.
I'm not usually one to write a lot and, again, sorry for all the grammatical errors or misspellings. I usually just write how I think.
We are still hard at work with the next update and I've been debating a lot into writing another dev journal as I don't find much to talk about or just don't find too many interesting things to write about but we are giving it a go.
It's been almost a year since our first release and I can't believe how much the game has grown. There's still so much we want to do, but we will reach there eventually. It's funny to see back how the game was implemented on the first iterations, the decisions that were done and the way we introduced and managed stuff when we started. Not on the best way, but we learnt and we are trying to improve.
One thing that I really do want to rework are the minigames. Right now we have the three minigames: the poro minigame, the stealth minigame(heart beats) and the decypher minigame(the hell-looking circles one). Although I think the poro minigame is fine and straightforward, the stealth and decipher minigame need a change.
I want to find something that would make sense, that it's interesting and engaging. At first the original idea with the decypher and stealth game was to make something "generic" and easy to implement and understand buuuut with the feedback that we've gotten it ended up being the opposite. I think there's something that can be engaging and fun to do, maybe doing auto generated small puzzles and evading... teemo shrooms or something similar. I don't know what will they become but I definitely want to improve them so expect them to be changing in the near future.—Necroix