Dev Report #12 — Progress Update! (Patreon)
Content
Hey everyone!
Time for a quick development update on how things are progressing for the next version. 👀
📖 Writing
The main story script is fully done for the upcoming update!
At this point, Doctor is mainly working on additional side content and optional interactions to help flesh things out further.
That also includes Xayah’s questline, since she ended up winning the latest poll. 💜
We’re excited to give her more focus this time around.
🃏 Gameplay
On the gameplay side, Necro is currently overhauling the combat turn order system.
This change is mostly being done to help support future gameplay features we want to implement. Some of the things we’re currently exploring include:
Multiple-enemy combat encounters.
Greater card diversity and combat mechanics.
Potential difficulty settings/options.
A lot of this is still experimental, but we want to build a stronger foundation now so the combat system can continue evolving without us having to overhaul it every time we want to add something.
Once this is done, we will move to balancing some of the current cards while taking into consideration all the feedback given.
🎨 Art & Animation Pipeline
The art department is also experimenting with changes to the workflow and animation process.
The goal is to make animations easier and more efficient to implement in the future—something that should hopefully allow us to increase both quality and quantity over time.
Dove is also sketching out the lewd scenes for the v0.1.6 update.
🖼️ Background Art
Right now, approximately 25% of the backgrounds for the update are completed.
There’s still a lot of work ahead, but progress has been steady!
Thank you all again for the continued support! Every update teaches us more about the development process, and we’re doing our best to keep improving in every iteration.
—AfterDark Studio 🌙