Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Bugs reported in this build:

  • None (yet!)

Patch Notes:

  • Attack Vaultes button not functioning. (hopefullly!!)
  • Missing Dialogue opportunities for Commander in order to complete Relationship path.
  • Various dialogue and spelling errors.

Greetings Apprentices! It's been a long road, but the time has come for you to see the results of all your hard work! This update features the ending sequence of Faulty Apprentice. Depending on your choices thus far in the game and Equipment you bring into battle, it will affect how events unfold. Literally the castle, and EVERYONE in it is in your hands. 

While there are 4 major endings: Ultimate Good, Ultimate Evil, meh good and meh evil, the Final Battle sequence itself has many path variations depending on how you have affected each character's Morale. Achieving the Ultimate Endings is difficult, but they feature unique reward scenes that have never been seen before, so they are well worth the effort! If you make it out of the final battle alive and didn't unlock new artwork, you may not have done enough good or evil throughout the game. *Strategy Guide on requirements for Ultimate Endings is available to $25 Royal Guard tiers. [ here ]

THIS BUILD IS STILL IN BETA TESTING PHASE!! There are most likely bugs, so please save in new slot before starting the FInal Battle ending sequence. Once you start the Battle you will not be able to change Equipment or save manually. *You will be reminded of this in-game.

Features coming in the final release build Nov. 12, 2019

  • Gallery Mode
  • Story Mode (skip all minigames)

How to download: Click the link [ here ] and enter $0 at checkout to download your exclusive copy! *This build contains all the previous content from Chapters 1 + 2 and ends on Day 16

Strategy Guides available [ here ]  ❤️*Available to $25 Royal Guard tiers 

Report Bugs [ here ] or comment below "A good bug is a dead bug!"    

Good luck! Let us know about your play experience in the Comments section and hit that Like button if you are hyped to finish your Apprenticeship!


Files

Previews only

(Pre-Release) Faulty Apprentice v.0.0.8X

This game build is exclusive to Patreon subscribers and not intended for one time purchases. If you are considering paying $20 to play, STOP! There is chance this game build is unstable and you could by buying a broken game.

Comments

Anonymous

You must click the link at the top of the post (the picture). The link in the "How to download" section leads to an error.

Terra Parker

I don't know if this sort of thing is even on the table at this point, but the game would be much improved with the ability to turn dialog barks off. Hearing someone say "I must consider" four times in a row while I'm trying to read text that doesn't even contain those words gets distracting and I wish I could at least make it quieter.

dinmoney

Yikes, sorry to hear that. We actually have an internal rule to not repeat VA like that, do you remember which character and when that was? As in the subject matter or day of the dialogue. We'll get that sorted out right away!

Terra Parker

Oh, it's a constant thing, it feels like each character has five or six little flavor barks they say for lines that have certain tones, and while I can't cite a specific instance from memory I definitely do recall being jarred a bit by one bark getting repeated several times. I'm gonna play through again when I'm done with this and I'll try to catch those. But I've also saved and loaded a few times and it also sounds weird if you're skipping through text you've recently read as well, because then you get a bunch of rapid fire phrases

Terra Parker

I get the idea and the VA itself is overall pretty good, especially for how...stylized some of it is, I've just never seen quite this compromise before between full voicing and selective and I was a bit disappointed that I didn't have the option to control it once I got a feel for how each character was supposed to sound

Terra Parker

To be fair, the issue could also be exacerbated because I'm a very fast reader, so even when I'm reading new text I often click past a line before the associated bark has even finished if it's a longer one

dinmoney

You can lower the SFX volume in options menu and that should quiet the VA. Hopefully that helps (=

Terra Parker

This version still, Magic Training 3 (Protection) session failed to load and soft-locked the game on the Heart Day

Terra Parker

That does work, it's just a shame to lose the normal sound effects in the process. Most visual novels have separate voice and sfx volume sliders, though I suppose if you haven't programmed that distinction into the game already it could be hard to retrofit