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I'm sure plenty of you have noticed that a 1.17 edition of From Golden Combs has been released. I haven't gotten any errors back, so it looks like that went well. (I can practically hear my first error report happening as I type this.).

In Dappled Groves has turned into a lengthy project. Every time I cross a new threshold, I learn new things and rewrite it again. This may seem like a lot of time to spend on a single mod, but trust me, it's worth it.

In-world processing using recipes. In-world interactions with new workstations (Chopping Blocks, Sawhorses, and Sawbucks) are part of it.  But there's one final element that will immensely impact my modding going forward.

Attribute-based variants, such as what happens with the Crate.

For those who aren't familiar with code, this isn't going to make a lot of sense.  It will make my mods much more lightweight while also making it possible to customize the aesthetics of things to an insane degree.

How much more lightweight? I don't have a good metric for those unfamiliar with the technical side of things.  For those who are?  This next step will reduce the variants in From Golden Combs from over 1000 individual blockids to 10 or less.

So... big things... In Dappled Groves is becoming more than a single mod. It's becoming a learning ground for me to do bigger and better things. And I am *excited*

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