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Hey folks,

as company to the poll about the next content - here is the current status of that Unreal prototype where I bring the sci fi crate from Houdini to Unreal.

But it is not just a mesh, it is rigged and animated, textured with substance, prepped and sliced for Pivot Painter.

Unreal then combines everything together - allowing the player to first build the crate either with a material dissolve effect or with the pivot painter.

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