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WELCOME to this week’s EXTRA!! post, the most cherished of all the cherished bros! XD How do you like the cover image for this post? I think it’s absolutely fantastic, even though these girls will not be communicating like this in the game because you can only choose one of them to become the permanent news crew member. Anyway, big thanks to MrLazare for creating this wonderful AI slop for us. The original version of the pic is in the attachment.

QUEEN TRAINER WIPS VOL. 4 can also be found in the attachment section of this post. If you have any interest in taking a peek at what the work on Queen Trainer looked like, make sure to check it out :) It’s a nice little look behind the scenes at how the project was coming along at the time.

KIMMY. Last week I spent a lot of time working on Ms. Sparkling’s main character sprite. The size of her eyes was bothering me because it made her look a bit too anime, so I had to adjust it a little. She still looks anime as fuck if you ask me, but I hope it won’t be too distracting. I’ll only know for sure when I see her interact with other characters in the game. For now, all I can do is keep working and hope for the best :)

SPOILERS. Personally I would like to show as little of this stuff as possible until the game drops, but I don't think it's very realistic to keep things under raps in this day and age without it "hurting the brand". I mean you trusting my word is a great, but I still think this sort of concrete proof of progress is necessary.

THE IDEA. I think I already mentioned this before, but the idea with these two girls is to let the player choose the one that appeals more to him personally and then have her become part of the story from that point on until the end. This means more work for me, of course, but at the same time it’s something I really want to try and do. ^_^

ALSO, FOR THE TIME BEING, I plan to concentrate on the main story of the game. Which means all the side romance/training stuff will be ignored until the main story is playable from start to finish. I may change my mind down the line, of course, but for now I’ll be focusing on the main story. That’s the plan.

TIFFANY. Like I already said in the public post, I spent a lot of time last week working on Tiffany’s facial expressions. This stuff usually takes a lot of work because it requires a lot of concentration, since it’s very easy to mess up and make the character look weird. I also usually try to create as many variations as possible so that later on I don’t have to revisit this again just to add missing emotions.

KIMMY IS NEXT. This week I’ll be working on Kimmy’s emotions and the two additional costumes I’ll need for these girls’ main story events down the line. After that’s done, I’ll finally be able to import everything into the game and start coding the whole job interview scene with both of them.

AND THAT’S ALL for today’s weekly EXTRA!! post. I think today’s Monday Post was one of the longest I’ve ever written, but I’m glad I had enough content (and energy) to make a proper post this time. There have been way too many “proof-of-life” ones lately. Anyway, thank you for the support, patient bros. The GIF above is based on a short AI animation created by Nanarul. You can find the original file on my Discord channel or here in the attachment to this post (along with another one of his creations based on Queen Trainer).

I’ll see you all next Monday :)

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Comments

DMG Entertainment

I just wonder what her expression will be after she's trained. I looked at the full torso image and imagined that without the t-shirt and Let's say milk on her face/chest and running down her thighs. Maybe I need a porn break. Who am I kidding, bring it on.

Ham

Love her outfit.

Trevor Bond

Solid designs, it's a shame you can't get the two of them in direct competition but I understand that'd probably be a nightmare to code in lol. Keep up the awesome work and thanks for the sneak peek!

MrLazare

Thanks for this Great extra post! First of all, thank you for sharing the 75 Queen Trainer WIP images. It’s really cool to see the not so old sketches and behind-the-scenes material from QT. Also, I noticed a PS Vita picture somehow sneaked into the batch… I also really love how much care you put into the expressions of the dolls in your games. The way their emotions are so varied and match the text so well, during dialogues (or even in the SC34 locker room scenes) is a huge part of what makes them feel so alive and believable. So it’s really cool to see you taking the time to polish all these emotions and synchronize them properly with the writing and what is happening in each scene. As for the plan with Kimmy and Tiffany, I really love the idea… but man, choosing between them is going to be a cruel and impossible choice. I like both girls already! Tiffany is hot, Kimmy is adorable, and forcing us to pick only one feels like a very serious emotional crime. XD Can’t wait to see soon* the interview scene come together!

MrLazare

Oh, and I think that Kimmy's "anime eyes" helps a lot to make a very good contrast with Tiffany.

P

Exciting! I really like Tiffany's design and "uppity" demeanor. Hopefully we get to "humble" her and break that holier than thou attitude. Thanks for all the info, I get the idea this game is going to be really epic

Jon Hansson

Oh yes! I want to punish her!

MANITU Games

I wonder what kind of action we will get with her, she strikes to me as the one preferring it up her ass

akabur

Heh... Well, you know me, I am all about character progression XD

akabur

Not necessarily a nightmare, more like it just wouldn’t make sense in the story. The idea is to give the player the power to make this executive decision for the channel and decide who (only one of the two) they want to hire. The coding nightmare will still be there, though, don’t worry, since I’ll be writing the story with changes to some of the scenes depending on which girl you recruited :)

akabur

Thanks. I think you may be the only person who cares about that WIP stuff, but I will continue to share it because I have a lot of pictures, and one day my SDcard might die or something, and everything will get lost. Usually, I just copy a bunch of WIP pictures into a folder that I want to share with you guys and then spend some time deleting the ones that are boring or came out blurry or something. On occasion, I find personal photos in the WIP batch, like that PlayStation Vita pic. Normally, I delete stuff like that, but I just could not bring myself to do it with this one. It’s another time capsule from the time when I was playing Valkyria Chronicles II on my VITA because I didn’t have a Steam Deck (or any of the other consoles I have now) to emulate it. It’s kind of insane how fondly you begin to look back on things as soon as they disappear forever into the past. Nostalgia is a hell of a drug. As for the facial expressions, well, I always thought that since my games have no voiceovers, I need to make sure to convey the emotions properly through the sprites’ facial expressions. I get carried away sometimes, though. Some sprites in SC34 have more than 100 facial expressions XD Well, anyway, thank you for your kind words. I am glad you appreciate all the work that goes into this. And as for Kimmy, I just finished working on her job interview scene. She fit it just nicely stylistically I think. Tiffany is next :)

akabur

All due time, my friends XD

MrLazare

Thanks for the reply. Having so many facial expressions really makes a huge difference. It gives the characters so much life, makes them feel more alive, expressive, and believable. Also, I completely agree about nostalgia. The older we get, the more these little time capsules hit us right in the heart... And I’m very happy to hear that Kimmy worked well stylistically in her job interview scene! Can’t wait to see Tiffany next. ^_^