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V0.09.1 is here! It's been 2 months since the first version was released, and I've gotten a lot of feedback on the game in that time. This update is meant to improve quality of life by adding new functions / visual / fixing accumulated bugs / other.

 

New functions:

- Added Notifications.

Now when you reach character's MaxAffection or BreakPoint, receive a notification from the game. No need to check the diary all the time anymore.

- Added Icons for overworld.

World exploration's UI (if you can call it that) looked quite dull to me. Then one comment gave me an idea how I could improve the visuals and add functionality along the way - icons.

From now on, each action in world exploration will be tagged with an icon indicating what that action entails: Character interaction, enter, leave, spend time, pass time, new event, etc.

- Added event alert screen.

Moving further with the story, I'll gradually add more random events that trigger without the player's initiative. An example of such event can be found in v0.09, where after running into Onori in the bathroom twice as scripted, she might randomly appear there later. If the player will enter the bathroom when she is there, a small interaction occurs.

I noticed that at times it's not obvious right away that player got into interaction, so I made an alert screen that works about the same as notifications.

- Now you can go directly home from school and vice versa.

 

Visual:

- Latest save highlighted.

Now the last save you made will have a different color from the rest so you'd be able to spot it easily.

- Day change animation.

Most of you are going to ctrl it anyway.

- Modified main menu appearance. Added links to subscribestar, itch.io, discord. Added Icon to the .exe file.

 

Bug fixes:

- Big code reorganization

- Fixed positioning and animation issues

- Fixed camera issues (Sometimes players would see a black screen, especially in Replay)

- Fixed sprites alignment

- Fixed an error with frames that broke the game for SOME systems (Added the fix to 0.09 version too).

 

Other:

- Added mac version

- Added android guide: https://duckworm.itch.io/myfutafamily/devlog/826160/how-to-run-the-game-on-android-guide

 

With this version some old saves may become buggy

If you get something like this:

You can try to click rollback and then make a new save in the same slot.

Due to the nature of this bug I cannot really fix it much, so saves below v0.09.1 might get an error(10% chance). If using rollback didn't help, you can try loading another save.

 

Download

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PC(Window and Linux)

Mega - https://mega.nz/file/OEJEUDIR#_f2LiahDmVFv14XtqRTvZQi1xoQtWoeezEyU2aRec00

Google Drive - https://drive.google.com/file/d/1LokSi7M9L5yP9M3OTQOr2xo1tcPz8t89/view?usp=sharing

Mac

Mega - https://mega.nz/file/OAIgFL5L#4s-dNss4RpHj51loy8CqtMl2Pl7F6zEjqKmtbBV9M0E

Google Drive - https://drive.google.com/file/d/1EqFeMJ9OyrgJcKuziC5ZUQW5bq4rZb-y/view?usp=sharing

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The next version is already in development and... maybe we will finally get some action?

*Next update in 6 weeks

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Comments

iiBritainix

Amazing little update, thank you! :)

Saekoa

Well I know what I'm doing tonight

TheOrdealOfV

Just found you're content and all I can say is that I love it, you go

Guillermo Bisio

I love this Game. Keep going!! 🥰✌️

MB

Love this. Huge fan of random events; even if the stills don't change if there is some slight variation in dialogue based off the development of the MC that'd be amazing. Hoping we can have a little bit of agency too in how events play out. Like, how will the MC's first kiss go? Will it be on the mouth or?