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Spoiler-free Ashoka impressions. The PlayStation Portal, with details on its price, exclusive PS5 compatibility, battery life, and screen quality. We played Baldur's Gate 3, but not only that. "Dear Martha"! Gamescom highlights, Epic Games Store's offer, and Charles Martinet's Mario departure. Your calls and more!

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Comments

Luke Johnson

When the topic of WoW came up, do I remember correctly that Scott called Dragon Flight his game of the year when the "best of" episode for that year was published? It was interesting to hear that Jon barely quested through that expansion at all while it received high praise from Scott (assuming I'm remembering that correctly).

Dave Jones

Hahaha! I love you guys Quickly dropping in here to let you know how we did our work from some of the stuff you were talking about… We performance captured everything that was a cutscene or dialogue (where you see us from the waist up) so yeah, that was like 98% of the speech. We had priorities of what to run through each session for the animators to work on. Once we’d exhausted those we’d work on other stuff (which was a LOT). But we did this over 3/4yrs depending on who we’re talking about (although Karlach was written last and Sam speedran Karlach’s sessions over the course of just a few months!) The writers were *constantly* writing new material. Due to the nature of the narrative branches new pieces of dialogue were created constantly, and scenes we recorded 3yrs ago had new dialogue in them. There may be just the ONE session which had the colour of the speech sounding a little differently, but that could then affect a good few scenes. It has been raised before you guys said it and may be something that can be fixed (it may even be on the roadmap of fixes or even in today’s patch! We’ll have to wait and see!) None of the lines were recorded from home, covid protocols were *amazing* and worked hella well. The only things we recorded in actual booths were the Player Additional Dialogue (PAD)… this is what you hear when you’re in the isometric top down view. Stuff like “hmmm, a chest” or “I can’t open that door from here, there must be a switch somewhere else”… Also, there was no facial capture per se. While we’re doing the performance capture there was a 4k camera so that the animators can use our expressions and everything else we were doing for reference. This would undoubtedly have been a cost issue… recording all the physical movement would have been extremely expensive anyway, but the facial capture for THAT amount of characters would have been so cost prohibitive it could have bankrupted Rockstar 😂 (not really but it IS fxxxing expensive! The time alone to put the dots on faces for that number of characters for that number of sessions… then you’ve got the data cost, it’s genuinely scary how much it costs). They may have fed it through software to do a lot of the grunt work but I doubt it, these guys are just *the bomb*. So… any other questions you have just let me know and I’ll happily answer (if I can, obviously 😂) Keep up the amazing work guys 🤗

DingusTX

I would LOVE to hear an interview with Dave! Thanks for this, it was fun to read! Haven't run into your character in BG3 yet, but I'll be adding them to the group once I do!