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As promised, here is the first prototype showcasing of how the comitatus (caravan) led by the vagrus (the player) moves on the world map.

Mind you, do not get too attached to this footage as we have already learned a lot as we created it and improvements to the movement mechanics are inbound. Perhaps it should not even be called Pre-Alpha at this stage. Nevertheless, we wanted to share it with you so you get a sneak peak into how development goes.

A few thoughts on the movement mechanics that might further clarify what you can see:

  • Movement on the world map of Xeryn is turned-based. Players start their turns (a new day in-game) with a number of Movement Points.
  • Players always stand on nodes, and can move between them by spending Movement Points.
  • Based on the terrain, the road - if any, and weather conditions, as well as the distance of the next node, the cost of movement between nodes is markedly different. You can see this represented by the little numbers next to each line on the video.
  • As the available Movement Points are spent, the possibilities of the routes taken are narrowed down and that is represented by the nodes and lines fading away in the areas now unavailable from the comitatus.
  • When the player runs out of Movement Points and is unable to push on, or does not want to that given turn, the comitatus needs to camp on the node it currently occupies. On the video you may see that the cursor moves out at top left corner to click a placeholder 'End turn' button which is not visible in this video just yet.

Files

Previews only

Vagrus - Prealpha - Map movement

More detail here: https://goo.gl/jvxUbC

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