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In this month's update we really wanted to focus on just a few things: a grand piece of news and a huge thank you!
As we hinted at earlier, and recently started to promote on our social media channels all across the board, we are about to open up the Prologue of Vagrus to the public. To be specific, we have offered to publish the Prologue on GameJolt first if we reached one thousand followers. We did - yay! - and so we are more than happy to honor that deal considering the enthusiastic and active fan base we have gathered there.

We are super excited of course and look forward to seeing how the players like the game. We are fully aware that we - and Vagrus - have a long journey ahead of us but hopefully the merits of the game already come through and reach the players.
As a next step, we are planning to make the Prologue available on itch.io as well somewhere between the holidays. Vagrus has got little to no traction over there but that's mainly down to how itch.io works: games and their devlogs do not show up on their feeds until there is at least one playable build uploaded there. So our devoted few followers have gotten to Vagrus there only through links we shared on other channels (love you guys too, huge thanks!).
Just a tiny side note on why we are not sharing the build on Steam yet: it's too risky. The number of games released on Steam is just insane these days and even a slightest stumble in game's rating could very well mean its end - talking about indie games here with limited marketing budget that could not turn things back from that point onward. Worry not, we do plan on bringing Vagrus to Steam eventually but the first such release will be the Early Access of the vanilla game, sometime around H2 2019.
Back to the point: THANK YOU GUYS! You have been essential in getting us to this point. We hope you will try the game, if you have not already, and enjoy it to it's fullest! We are eager to hear you insights on how to make it even better. Thanks!
The Lost Pilgrims Team

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