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So, the final update of 2025 is already out. As I mentioned, after this mad rush, we are taking a short breather. However, as always, I have my own peculiar definition of “rest.”

Finally, I can work on future updates at a calmer pace. But first and foremost, I’ve dived into fresh guides on the latest neural network features. The main goal right now is to find ways to speed up the workflow and make the process more comfortable. Since the release of the first version of BoM, I simply haven’t had the time to dedicate to learning and R&D. I realize that not everyone will appreciate this technical drive of mine, but three years ago, when I first started figuring out neural networks, many people laughed back then too.

In reality, I am well aware that finding assistants will be difficult. First of all, the project needs artists, which is not only hard to find but also quite expensive. My computer’s power is also becoming insufficient, so I am looking for ways to run processes in parallel to speed up rendering.

The artworks you see right now are not the main point. In this specific direction, I’d say I’ve somewhat failed for now, although the quality has increased considerably, and the character faces are much more consistent and recognizable than before. But the main focus of my research is, of course, animations. They require a huge amount of resources, and I am looking for ways to improve their quality and optimize their creation.

📅 Plans: If there are questions regarding the next release, it is tentatively scheduled for mid-to-late January.

Various polls on different topics will be launching soon, so stay tuned. Thank you all for your support

Итак, последнее обновление в 2025 году уже вышло. Как я и говорил, после этой бешеной гонки мы берем небольшую передышку. Но у меня, как всегда, своеобразное понимание отдыха.

Наконец-то я могу в спокойном режиме работать над следующими обновлениями. Но в первую очередь я углубился в изучение свежих гайдов по новинкам нейросетей. Основная задача сейчас — найти способы ускорить работу и сделать процесс более комфортным. С момента выпуска первой версии BoM у меня просто физически не было времени уделять внимание обучению. Я понимаю, что не все оценят этот мой технический порыв, но три года назад, когда я только начинал разбираться в нейросетях, многие тоже посмеивались.

На деле я прекрасно осознаю, что найти помощников будет сложно. В первую очередь проекту нужны художники, а это не только трудно в плане поиска, но и довольно дорого. Мощности моего компьютера уже недостаточны, поэтому я ищу возможности распараллелить процессы, чтобы ускорить рендеринг.

Те арты, что вы сейчас видите — не самое главное. В этом направлении я, можно сказать, пока потерпел неудачу, хотя качество изрядно повысилось, а лица персонажей стали гораздо стабильнее и похожее, чем раньше. Но главное направление моих изысканий — это, конечно, анимации. Они требуют огромных ресурсов, и я ищу возможности улучшить их качество и оптимизировать создание.

📅 О планах: Если будут вопросы относительно следующего релиза, то ориентировочно это середина — конец января.

Скоро стартуют различные опросы на разные темы, следите за новостями. Спасибо всем за поддержку!

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Comments

TPB

Great results and forward thinking strategy to build the game better 👍

kospac

Sounds good! :) Side question: the pictures are saved as Emma 2 and 3 ... was there a 1? ;) Also wish you and your loved ones happy holidays!

Lolo540

Keep the line you ( and your team ) make a very good job ! happy Holidays and all our kisses to emma

Mr. Brownstone

I hope you all get plenty of rest, and that you come back in January with a mega update, maybe even a long one, not only bringing the end of the trip to Paris, but also new elements. Big hug to everyone.

Doctomy

Thanx for the last update..., "one night in Paris"... I really don´t like this corrupting guy, but I felt forced to follow down the rabbit hole... your renders are amazing well done and now I have to face this mighty cliffhanger ;-)) All the best for you, your team , your work!!

Pawel G

Don't know how realistic the idea is (from IP, logistics and scale point of view), but I could donate some GPU time for the renders. Would that help? As for the R&D - YES do it. Too many creators try to build games larger than GTA and they spend over 10 years doing it and are not even close to finish. I far more enjoy state of the art, shorter and fun games that at one point I can play from start to finish.

Novel-games

No, that’s not realistic. I’d spend more time explaining how it works. I don’t even always understand how it works myself. Thanks.

Novel-games

Aww, thank you so much for your support! ❤️ We really appreciate it.

AbjectlyCasey

Absolutely the right frame of mind. Artwork is your talent and it's the difference you bring. Recognizing your limitations up front with needing more quailty people and tech help is a huge plus as well. All I will counsel is to not get stuck in this dark side of the genre. AVNs are a growing data point but the only ones that last are very well written, trend towards humor, are harem based (good endings required) and limit kinks and fetishes. If it wrecks a relationship (NTR, cheating) it goes flat and on the trash heap within 5-7 story content updates almost universally. What I think is irrelevant. What I KNOW is data-driven. Being part of a studio may not be what you want (wasn't for me). BUT, they can help market, share connections and even ideas. They might even contract you for artwork on the side. Think about it. I get paid by studios to find people and over the years have sifted through a lot of shit. There are only 2 that would consider anything like this one left, and even they would probably not consider it... too "neto" looking. It's all about economics and long term focus for them. You do you.

Bea

I once had a teacher who used to say something like - when you're improving yourself, failure or mistakes aren't a step backwards, but a step to the side — exactly the kind that allows you to see a path you couldn't see before. I think she was right. Good luck with your search. BTW: the dress on the photo, on the wall goes perfectly with the necklace (nothing covers the neck).

Marty

made myself two ways in Paris , one with her going the degraded way and the other going to her room (where it says (under develpment) in decision choice. I hope there is a choice coming for her to avoid that sleazy man. Keep up the great work

PickerPatron

From what I understand, your PC is struggling to work with the new, demanding AI. Would it take significantly more time and resources to create the animations in Blender?

Novel-games

I don’t know how to create animations in Blender. When I was more financially secure, I had a full-time animator. Each animation took him about 7–8 days to complete, working full-time. Do you really think I can afford that amount of time now? Even if he was slacking a bit, I know for a fact that a complex animation still takes at least a couple of days. This is not something a one-person team can realistically handle. On top of that, rendering such an animation took an entire day. So in practice, it’s more or less the same time investment as what I’m doing now with AI. And with AI, it’s actually faster.

Novel-games

Look, the problem you’re describing is very familiar to me. That’s exactly why I don’t plan to work on this game for decades. From the very beginning, I set a target of about three years — and I may even finish earlier. If there’s demand, I can always continue with side branches or DLCs focused on specific kinds of corruption, or simply start a new game altogether. But the core concept itself won’t be overly stretched out.

eatnapeach

You are doing just fine. I only know of 1 other game that has animations that are done so well. That says a lot

Redbear

You are doing great! Anyway first pic is so cute!!