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Hey everyone! 💛

I want to share a bit about our plans, the state of the project, and answer some of the questions and comments I've been seeing a lot lately.

The first thing almost everyone asks: when's the next update?

We're starting to code it on Monday. Usually from that point it takes about two weeks to release.

A bit about the timeline overall.

The project was originally planned as a three-year effort, and by mid-April we'll be hitting the end of year one. We're roughly at the midpoint of the main story, and the side content branches are a little behind schedule — but nothing critical. We've entered what is probably the most complex phase of development: a lot of variables, a lot of interconnected threads to keep track of at once.

Earlier in the first half of the year I was planning to bring on a second person to help, but an unexpected situation with Steam forced me to adjust those plans. For now, we're working with the team we have.

Honestly, almost nothing in game development ever goes according to plan — and that's just normal. There are always adjustments. The smaller the team, the harder you feel every disruption: if I get sick, deadlines slip; if something comes up for the programmer, same thing. There are a hundred small things that are simply impossible to predict in advance. That's the reality of small indie development, and I've learned to take it in stride.

Now, some thoughts on plans — and just thinking out loud.

I mostly see two types of requests, and they often contradict each other. On one hand, a lot of people want more side content: extra scenes, conversations, small moments that flesh out the characters and make the world feel more alive. On the other hand, there's an understandable desire to push the main story forward faster, without spending too long on side branches.

And as usual, the truth is somewhere in the middle.

I understand the desire to see the story move faster. But if we went all-in on that approach, we'd wrap up the whole project in about six months. This game was always designed not as a narrow linear story, but as a narrative adventure with a partially open world. Not long for the sake of length, but wide — built around player choice, additional scenes, and the sense that the world exists beyond just the main storyline.

That said, getting too carried away with expansion leads nowhere good either — there are plenty of examples of that. So balance is key, as it is with most things. I'll be guided by my own sense of what this game should be, alongside what the core audience is actually asking for.

If the project isn't your genre or style — that's completely fine, tastes differ. If you want to better understand our philosophy, check out our previous project, Void's Calling. You can see how the ideas we were experimenting with back then evolved into what we're building now. Some things were simplified, some were fixed — but the parameter system in the current project is significantly more complex than anything we've done before. We push ourselves to grow with every project and make each one technically stronger than the last.

I sometimes hear: "working for money isn't art." I'll be honest: yes, we work for money. But that doesn't stop us from caring about quality and raising the bar with each release. Money and quality aren't opposites. We have families, we have goals, we want to live well — and there's nothing shameful about that. If anyone disagrees, I'd invite them to walk into work tomorrow and tell their boss they'll only be working for art from now on. Let's see how that goes.

Why have updates been slower, and why does it feel like there's less content?

The short answer: we ran through our pre-built content stockpile. Now everything is being made fresh for each update.

Why couldn't we build more in advance? Unfortunately, my magic wand that lets me do everything instantly seems to have broken. Silly answer — but it fits the question. Seriously though: we prepared as much as our resources allowed after the previous project. From here, it's a steady working rhythm — update by update.

I hear the comments: "too slow," "not enough," "why does it take so long." There are two of us — not counting the proofreader, who affects localization quality but not speed. The bulk of the work falls on one person. The programmer steps in once the content is ready, and the longest part of the process is always the art. But if you're confident you could do more and better — go for it. I'm sure you could take over the industry.

A note on choices.

I try to make sure choices aren't just a formality — that they genuinely reflect the state of the characters: their closeness, trust, and readiness for certain steps. But it's not as simple as it might look from the outside. You can't plan everything in advance — a lot gets figured out along the way, balanced, revised, added. And that process is, in a sense, never-ending.

As for near-term plans, the focus stays the same: keep developing the main scenes while strengthening the branches that are already in place but not yet fully explored. The story will move forward — but I want to keep my attention on quality, tone, and the internal logic of each scene.

We'll follow the wishes of our subscribers — and if some people don't like that, that's okay. They'll manage. Priority goes to the people who contribute, even a little. Without them, none of this would exist.

Why are there so many branches announced?

Because I'm not a psychic. I had a general sense of what was needed, but predicting everything with complete accuracy just isn't possible. So we started broad — and as the audience took shape, priorities became clearer. Now content direction is driven by votes. The audience enjoys having a say, and it brings in subscriptions for us — works out well for everyone.

Thank you for the feedback, comments, and support. I genuinely read all of it — and so much of what I adjust and improve comes directly from your reactions. It helps me understand what's working, what needs to be stronger, and what's worth spending more time on.

Your support is what lets me find that balance thoughtfully, without rushing — and I'm truly grateful for it. 💛

And finally — let's dream a little.

What could our next project be about? I usually start laying the first foundations about two years before launch. So the timing feels right to think out loud. Drop your ideas in the comments — what would you want to see? Genre, setting, atmosphere — it's all fair game. 👇

Всем привет! 💛

Хочу немного рассказать о планах, развитии проекта и заодно ответить на самые частые комментарии, которые вижу в последнее время.

Первый вопрос, который задают почти все: когда обновление?

Кодить начнём с понедельника. Обычно с этого момента до релиза проходит около двух недель.

Немного о сроках в целом.

Проект изначально планировался на три года, и в середине апреля мы разменяем первый из них. По основному сюжету мы примерно на середине, по побочным веткам есть небольшое отставание, но некритичное. Сейчас начался, пожалуй, самый сложный этап: много параметров, много переплетений, которые нужно держать в голове одновременно.

Ещё в первом полугодии я планировал нанять второго человека в помощь, но неожиданная ситуация со Steam внесла свои коррективы. Пока работаем теми силами, что есть.

Вообще в разработке по плану не идёт практически ничего и никогда — и это нормально. Всегда появляются коррективы. Чем меньше команда, тем сильнее это ощущается: заболею я — сроки летят, что-то случается у программиста — тоже. Плюс масса других нюансов, которые просто невозможно предусмотреть заранее. Это реальность небольшой инди-разработки, и я стараюсь относиться к ней спокойно.

Теперь немного о планах — и просто мысли вслух.

В основном я вижу два типа запросов, которые часто противоречат друг другу. С одной стороны, многие хотят больше побочного контента: дополнительных сцен, разговоров и мелких моментов, которые раскрывают персонажей и делают мир живее. С другой — есть вполне понятное желание двигать основную историю быстрее, не задерживаясь слишком долго на ответвлениях.

И истина, как обычно, где-то посередине.

Я понимаю желание видеть более быстрое развитие сюжета. Но если идти только этим путём, мы, условно говоря, закончим проект за полгода. Игра с самого начала задумывалась не как узкая линейная история, а как сюжетное приключение с частично открытым миром. Не длинное ради длины, а широкое — с вариативностью, дополнительными сценами и ощущением, что мир живёт не только внутри основной линии.

С другой стороны, чрезмерное увлечение расширением тоже ни к чему хорошему не приводит — примеров хватает. Поэтому здесь, как и во многом другом, важен баланс. Я буду ориентироваться и на собственное понимание того, какой должна быть игра, и на запрос основной аудитории.

Если кому-то проект не подходит по жанру или подаче — это нормально, вкусы у всех разные. Кстати, если хотите лучше понять нашу философию — посмотрите предыдущий проект, Void's Calling. Там видно, как развивались идеи, которые мы опробовали ещё тогда. Что-то упростили, что-то исправили, но при этом система параметров в текущем проекте стала заметно сложнее. Мы стараемся с каждым проектом расти и делать следующий технически сильнее предыдущего.

Иногда слышу: «работа ради денег — это не искусство». Отвечу честно: да, мы работаем ради денег. Но это не мешает нам стремиться к качеству и повышать планку с каждым проектом. Деньги и качество — не противоположности. У нас есть семьи, есть планы, мы хотим жить нормально — и в этом нет ничего постыдного. А тем, кто считает иначе, предлагаю завтра же объяснить своему начальнику, что отныне работают исключительно ради искусства. Посмотрим, как это пойдёт.

Почему обновления стали выходить медленнее и почему контента кажется меньше?

Если коротко — закончился заранее подготовленный запас материалов. Теперь новый контент делается непосредственно под каждое обновление.

Почему нельзя было сделать всё заранее? Потому что у меня, к сожалению, сломалась волшебная палочка, которая позволяет сделать всё и сразу. Глупый ответ — но он под стать вопросу. Если серьёзно: мы подготовили столько, на сколько хватило ресурсов после предыдущего проекта. Дальше — в рабочем режиме, от обновления к обновлению.

Я понимаю комментарии в духе «медленно», «мало», «почему так долго». Нас двое, не считая корректора, который влияет на качество локализации, а не на скорость. Основная часть работы ложится на одного человека. Кодер подключается тогда, когда контент уже готов, а самый долгий этап — это всегда арт. Но если вы уверены, что сможете сделать больше и лучше — дерзайте, уверен, вы сможете захватить индустрию.

Отдельно про выборы.

Я стараюсь делать так, чтобы они не были просто формальностью, а действительно отражали состояние персонажей: их близость, доверие и готовность к определённым шагам. Но это не так просто, как может казаться со стороны. Запланировать всё заранее невозможно — многое делается на ходу, балансируется, исправляется, добавляется. И этот процесс, по сути, бесконечный.

Если говорить о ближайших планах, фокус остаётся прежним: продолжать развивать основные сцены, параллельно укрепляя те ветки, которые уже заложены, но ещё не раскрыты до конца. Движение по сюжету будет, но я хочу сохранять внимание к качеству, тону и внутренней логике сцен.

Будем ориентироваться на пожелания подписчиков — и пусть кому-то это не нравится. Ничего страшного, потерпят. Приоритет отдаётся тем, кто вносит вклад, хотя бы какой-то. Без них нас не было бы.

Почему заявлено так много веток?

Потому что я не экстрасенс. Я примерно понимал, что нужно, но предугадать на сто процентов невозможно. Поэтому шли широким фронтом — а по мере того как аудитория формировалась, появились приоритеты. Сейчас контент продвигается голосованиями. Это и аудитории приятно, и нам подписки приносит — всем хорошо.

Спасибо за обратную связь, комментарии и поддержку. Я правда всё это читаю — и во многом именно ваши реакции помогают мне лучше понять, что работает хорошо, что стоит усилить, а что требует доработки.

Поддержка проекта даёт мне возможность искать этот баланс не в спешке, а вдумчиво — и я очень это ценю. 💛

И напоследок — давайте немного пофантазируем.

О чём мог бы быть наш следующий проект? Обычно я начинаю закладывать первый фундамент примерно за два года до старта. Так что время как раз подходящее, чтобы помечтать вслух. Пишите в комментариях — что хотели бы увидеть? Жанр, сеттинг, атмосфера — всё интересно. 👇

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Comments

Tonystar80!

Il gioco piu bello che io abbia mai giocato . Grazie di esistere . Aspetterò con pazienza ogni vostro aggiornamento!

Seekr34

Well, you can only do what you can do. Same for everyone else

Maya Lorussso

Concordo con te e che grafica poi pazzesca sembra tutto reale non vedo l'ora di un nuovo aggiornamento 💪🏼❤️

Tonystar80!

Concordo assolutamente 💪

Tonystar80!

Tell me a game that has scenes similar to this. I haven’t played any others besides this one. Also in terms of graphics.

Tom W

Thanks for all you are doing - the work is solid

Crespito

I just think it’s a very bad idea to run several side events at the same time. The problem is that nothing really moves forward—especially since the “introductions” aren’t very engaging. Not much happens, and it ends up being quite frustrating. We see the masseur painting while naked, the voyeur neighbor putting cream on Emma’s back… it’s all a bit mild, really. Slow burn isn’t a problem in itself, but when everything is like that, it becomes frustrating. I’d rather suggest focusing on one event (the neighbor, the photographer, the masseur, etc.) and developing it all the way through, or at least to a fairly advanced stage.

whatup44

Just keep doing what your doing and whatever is next I'll be there

LauryZen

THX :) Son and mom next project ? :)

Master01

It's a great game! I wouldn't change nothing, release the anal scenes or make her more into it.. that's the only thing, for the rest I love it

Novel-games

Patreon will ban our page for incest content. Besides, I’m too old to be writing about mother-fixations.

Vegas

Potresti pensare ad una storia ambientata in un universo futuristico con varie tipologie di "razze", umani, alieni ecc.. con protagonista un uomo o una donna che viaggia tra vari pianeti , svolgendo missioni particolari, scendendo a compromessi per risolverle.

Webo548

Your work is fantastic, keep it up. Waiting for an update is like waiting for Christmas morning. The anticipation is everything, and then the reveal. Stop explaining why you do what you do, to the critics. Just build your story however you want to. I love what you are doing. Again keep up the great story.

M Monroe

Everyone will have their own opinions and not everyone will see things the same way, but that's fine. I would definitely love to see things develop more with Jill, but other than that, I think everything else is damn good. The story and characters. Keep doing things the way you're doing.

Руслан Пасынков

Спасибо автору за игру, не так много на рынке игр которые так захватывают, вызывают переживания за героя, следующую игру от вас жду с примерно таким сюжетом "протагонист девушка,попадает после крушения лайнера на безлюдный остров,с братом и отцом к примеру,на острове несколько племён,ради выживания и еды вынуждена выбирать между невинностью и распущенностью (небольшой набросок сюжета)😁😁

Mr.Good Cat

На счет следующего проекта, я как то поймал себя на мысли, что очень многие игры в данной индустрии сформированы скажем так на событиях которые происходят в современном мире или в фантастическом будущем, но очень мало игр которые скажем так связаны с историей, к примеру если взять за основу исторических персонажей, типа Клеопатры, Цезаря, либо династии королей в Англии или во Франции, таких направлений думаю еще нет, и мне кажется было бы интересно посмотреть на что то такое, если тебя как автора это идея зацепит. P.s. просто мысли на подумать)))

Lars

Considering this game and the prior game, I can see a lot of potential for so many different projects . . . which is probably not helpful at all. I imagine the team would probably like something both different and similiar, and so I'd say maybe a speculative fiction project with some life sim elements . . . you already have your sword & sorcery piece, so maybe a superhero piece? It's, to my mind at least, the logical intersection between the two games -- that or urban fantasy. I'd love to see what the team could do with either of these. Also, if we're just tossing out suggestions of game ideas we'd like to see actualized, I've been gunning for a sort of lewd Crusader's King game for years, so ... just saying. Regardless, good luck on this game and the future one.

rtst610

I think the game’s overall approach, as it stands now, is very well balanced, especially regarding the points mentioned in the opening post (the quality of the art and the tasteful integration of AI-generated video sequences, the balance between side quests and the main story, and so on). Actually, there’s no reason to have to justify or explain this. But you do it anyway. This reflects your approach of listening to your community and adjusting development (within certain limits) to meet the tastes of your customers. At the end of the day, it is and remains your game, into which you are putting your heart and soul. That’s why your vision should form the central theme of the story and always remain visible. What I’m trying to say is: I think it’s great how you’re balancing that with the many requests. I, myself, don’t know of any other game right now that’s implemented with such consistency and high quality. The pace at which updates are released is also perfectly fine with me. Please keep up the great work! As for future projects, I could imagine—and I think this has already been mentioned here—some kind of sci-fi story as well. I think I've already seen a few of your renderings that would fit into a story like that.

PickerPatron

Your previous game, Void's Calling, featured medieval landscapes and magic. However, we can consider that to be from a bygone era. This game is a modern slice-of-life game. Perhaps the next one could be futuristic? The cyberpunk trend has died down lately, but I imagine a game set in a world with technologies that don't yet exist, like for example the Blade Runner or Detroit: Become Human universes.

StrykerNL

Missed opportunity to make the text in the image "Boundaries of Formalities" :')

SomeoneSomeWhere

Thank you for taking the time to make this post. Thank you for spending time with this community. Hands down the best game in the market. Keep going on the same track. Most of us understand you, the game, the concept and want to keep it that way. Most of us understand that when you don't have the resources, you cannot perform miracles. We also know how difficult it is to find someone who would help in the creation of the game that would have the same vision as you, the same quality ect. I will talk for myself and not presume that everyone would say this: I prefer to wait for an update to have the same quality, game direction, etc., than have it sooner and be disappointed with the result. Keep doing what you are doing.

Tiberius

As for a future project. How about the old trope of Civilisation Fleeing to the Past to avoid a present calamity... A chance to reflect the current clash of cultures and ideologies in a SF setting. Plenty of room for interesting stories and relationships.

Boel Roger

Dire que tu fais cela pour de l'argent est de la mesquinerie gratuite. Tout le monde travaille pour un but, produire un boulot parfait et qui est reconnu pour être magistrale si non cela ne sert à rien. que cela soit un travail artistique ou dans un bureau, ou de soin ou simplement de conseil, si c'est bien fait , il est normal que l'on puisse gagner quelque chose sur le fait d'un travail bien établi et bien développé. Alors ceux qui se plaignent du temps trop long ou sur peu de données, ces personnes n'ont aucune notion du temps que cela prend et que ce n'est pas une automisation ou qui est fait d'un claquement de doigt. Pour ma prt, je fais confiance et s'il faut patienter et bien c''st comme le rire, c'est propre à l'homme. donc nous attendons (avec impatience- lol) les prochaines sorties. Merci à toi en tout cas

Bonifacio tete

Apprezzo il tuo lavoro e sono fiducioso che il tuo prossimo aggiornamento sarà un buon lavoro, è difficile dire a qualcuno come dovrebbe andare il suo lavoro soprattutto quando si tratta di un lavoro creativo, sai soprattutto in campo artistico, io dipingo e posso capire quanto sforzo ed energia mentale esso impone, poi ognuno ha la sua sensibilità, noi come consumatori di un prodotto possiamo solo dire cosa desideriamo ma spetta a chi realizza il prodotto dire l'ultima parola, per quel che mi riguarda vorrei che Emma avesse rapporti sessuali con altri partner, Barista/ Pittore/ Justin, alla fine però spetta a te sorprenderci. Ciao e grazie.

Bea

About the game - you know my opinion - great. About that art - interesting role-play. :)

Excalibur

I think what you are doing is amazing. The quality of your work is one of the best out there. To me, nothing is more important than the looks of the characters. The way you have Emma walk from behind is so incredibly sexy. I, for one, think quality is far more important than quantity. Yes, we all love when the updates come out , but if the update comes out and we are satisfied, nothing beats that. Thank you for doing great work. As for the future, a college themed game is always fun, especially if there are a lot of choices. a Game of Thrones type could be interesting as would a Harry Potter magic learning type game could be fun. Temptation is always there with all of us humans and the line between doing what's right and stepping over the line is razor thin. Perception also comes into play from a partner's perspective. "A Perfect Marriage" is a perfect example of that. One partners misconception could lead to many temptations and wrong moves. Keep up the great work. You are doing a magnificent job.

danilka1337

Отличная работа ребята! Что насчет следующего продукта, думаю ничего лучше чем тематика современности не зайдет, мама-сын тематика уже всем приелась, да и думаю вы набираете такую аудиторию где с темы на тему скакать будет себе дороже, очевидно это должно быть что-то такое что будет смежным с этим, та же cheating-NTR тематика но возможно с мультипл протагонист, либа мужчина, где скажем так: такое же планое начало и развитие события, да и жена-девушка очень застенчивая, и постепенно он видит какие-то моменты где как ему кажется по силуэтам женщина, похожая на его жену занимается сексом с каким-то мужчиной но как силуэт проходит то это не его жена вовсе, вообщем игра с воображением в каких-то моментах, но не без основательным! (PS Очевидно что модель девушки должны быть очень приятной и качественной, держите планочку! У вас прям топ)

Sombrero

"As for the future, a college themed game is always fun, especially if there are a lot of choices. a Game of Thrones type could be interesting as would a Harry Potter magic learning type game could be fun. Temptation is always there with all of us humans and the line between doing what's right and stepping over the line is razor thin. Perception also comes into play from a partner's perspective. "A Perfect Marriage" is a perfect example of that. One partners misconception could lead to many temptations and wrong moves." Let's avoid the temptation to do what others have done. New ideas please. College kids? Isn't the 10,000 games like that out there enough? BoM is cliched, but at least it is a new way of doing cliche. VC was all new stuff, but did not make enough money to support itself. You, know what? I think the truth is that none of us are story tellers. Right now, Novel needs an inspiration. Something that will move us. We have no idea what that might be. That is what makes an author an author. He has the ability to come up with ideas like that and bring them to life for us so we can be moved. Same old doesn't do that.

Miss Kobayashi

я играл в одну игру и меня одна игра вдохновила писать просто сюжет новвелы если вам интресно могу дать вам почетать ее

Miss Kobayashi

Я могу сказать тебе, что мне тоже не нравится, что игра так выходит долго, но могу сказать, что процентов на 80 эта игра сделана хорошо, красиво и идеально, есть многие другие игры, которые с ИИ игры сделаны, выглядят как шляпа и понос гуся, которые авторы ваше не умеют работать с ИИ, и у некоторых авторов добавляют переводы как понос гуся для галочки и для большего заработка бабки, а эту игру хочу сказать, что автор просто умеет работать с ИИ и создавать каждую обнову с профессиональности, точности и идеально всё у него выходит, и, конечно, понятно, что всё это делается очень долго и нужно и медленно, но можно, если не хочешь поддерживать автора, просто забудь про эту игру и приходи сюда через 3 года, когда игра завершится тогда.

Novel-games

Зачем? Интереснее свой сюжет придумать. Я скорее спросил - о чем. Не делать же, опять о молодой семье. Как пример, например история Лилианы, после встречи с Тайлером. Её путь. Или что-то вообще новое.

Novel-games

Ну, не выйдет так не выйдет. Но если ещё раз, что-то подобное напишешь, будет бан. Ясно? Заходишь в моей дом, снимай обувь, а хочешь высраться - есть сторонние ресурсы. Не дошло с первого раза. Ну, мне нажать кнопку блокировки - не сложно.

Novel-games

The main problem is with the assets to work with.My assets are either medieval or modern.

Novel-games

The main problem is with the assets to work with.My assets are either medieval or modern.

Novel-games

Ассетов нет. Это будет мучение. Или делать это на фонах, а не в реально отмоделированных помещениях.

Kaffeekirsche

I haven’t been into visual novels for very long, but I have to say that so far I haven’t seen any other VN that comes close to your project in terms of dynamism and quality. I love the main story, but I’m also excited about any side stories that might develop. No matter which direction you take or what priorities you set, I’m looking forward to everything that’s yet to come.

Sombrero

Good story, good endings like VC: 1) MC rides off into the sunset with a nun who gets naked into a bathtub with him. 2) Queen says she wants MC to be her lover but says she needs a husband so she can appear respectable, but MC is not noble so he cannot be that husband. Which prompts the immortal words from MC in reply. OK, I put it to you. Do any of you remember what those immortal words were? So for inspiration: A story about MC's great appeal to cloistered women. A story about MC gains the love of a powerful woman but who insists on large concessions from him. Not that you would use those for more than seeds of an idea. Or that the same could not work for female mc and male lovers.

PickerPatron

It was just a suggestion. Maybe in 2 years, a wealthier Novel will have more assets 😏.

kospac

First thing that comes to mind is something I also pledged to but seems to have stopped developing: pirate based game, adventure, fun, character and of course adult relationships Oh and I don't think you're taking too long! And the update sizes seem at least normal! Good stuff needs time to be done ... story and visuals go hand in hand :)

Procer69

Gracias por tus aclaraciones , es de agradecer que se explique en que situacion se esta. Sigo pensando que es el mejor juego que he jugado .

BlueSea

Thk I ‘d Like Your note

Mr.Good Cat

А так если исходить из базы, которая уже есть, можно историю бармена который находит развлечение с посетителями или массажиста развивать, как он рисует картины для своих клиентов или что то вроде этого

M Monroe

I agree. As an adult, I've always been interested in stories about adults and adult topics. Stories about college kids just aren't that interesting and they've been done to death by the last 1,000 creators.

Директор пляжа

Я всё жду что кто-то сделает игру в стиле Большого брата или Сага о Бобби, но не с братом и тремя сёстрами, а с сестрой и тремя братьями...

Novel-games

Инцест запрещен на патреон, поэтому никто и не делает.

Boburbek Ahmadjonov

Я считаю "Границы Морали" это не просто игра а проведение искусства. Роман у вас отлично получается вы молодец, вы и так знаете что вы молодец)))) видно все сделано от души.

Novel-games

Спасибо, проблем много, но мы стараемся.

Boburbek Ahmadjonov

По поводу идей... сюжет типа "50 оттенок чёрного/серого " если пошире по фантазировать то я думаю хорошая тема.

Boburbek Ahmadjonov

Ещё одна идея.. очень талантливая спортсменка (теннис, волейбол, плавания....) до мирового уровня она обычная девушка (клубы дискотека пьянка гулянки) потом она серьёзная спортсменка и хочет наладить жизнь, замуж и так далее. А потом жизнь станет скучным и очень сильно тянет прежний жизнью...

Corsair

alright, Female protagonist private eye or detective. I would find that so much fun to get into.

ahmed mudhir

As you know, your game has fans all over the world, and there are some countries that can't use PayPal but want to subscribe and support you like I do. Therefore, I suggest creating a Telegram channel to make subscribing easier, and I will share the channel with all my friends to support you.

Novel-games

How am I supposed to track subscriptions? By keeping manual records? I don't have the time for that. And how are you going to transfer money to Russian cards? We are under sanctions; you won't be able to send me anything. I don't have PayPal either. There are workarounds—we have them in our country, and I’m sure if you look into it, you’ll find some in yours as well.

Novel-games

By the way, Telegram was blocked in Russia today.

Rob

Let me start by saying thank you for Boundaries of Morality. I've enjoyed the ride since day 1 and look forward to future updates. In terms of your future project and what I'd like to see - I am huge fan of stories dealing with the corruption of a happily married woman, where she is driven to betray and cheat on her husband behind his back. It's a challenge to find good stories in this genre. Either the corruption/betrayal happens too fast or the reason for cheating/betrayal is weak and makes no sense. The wife suddenly becomes a slut that jumps into bed with men at the slightest provocation. The other common flaw (from my perspective) is the unintelligent, spinless husband that suspects or questions nothing despite all the warning signs. There is game out today that I won't name here, but it deals with a situation where the husband becomes unexpectedly disabled/paralyzed from the waist down and is wheelchair bound. He is not only struggling physically, but more so mentally. He can no longer do the things he once did, including satisfying his wife sexually. His misfortune becomes the catalyst for the wife's transgressions. It's a very dark plot that creates a tense, emotional connection to the characters. There was a movie released years ago with a similar plot. I'm not suggesting you copy this story, but it's example of the type of story I enjoy. All the best!!

Andrew

I also think this game is great within its early development. Through my imagination and understanding that you're about 1 year into a 3 year project, I have many ideas of how the intended story and options would branch. My early critiques I believe are similar to others. From my personal perspective, the available content to do before getting to Paris seems lacking, which makes the events that can unfold in Paris seem rushed (or as others have stated - unnatural). She is only working at the company for a week or two before going to Paris - I think it would be great if there where other character interactions to pursue for a month or so before the story provides that first initial climax. The management of time is a great feature throughout the game and creates a unique challenge of how to manage that time and energy throughout the day. I'm looking forward on opening up how to spend that time. There clearly looks like there will be more options other than the clothing store and gym eventually. But there should be more character interactions and options to ultimately corrupt Emma. There is barely any time to hang out with Justin &/or Shelly. There could be options of Tyler even having solo interactions with Shelly. I feel like this could either branch into either cheating options or sharing options & the consequences that come thereafter. Possibly more opportunities to interact with Jill and how that may influence her decisions on how to interact with Justin & Shelly. I am interested in further development of Tyler's relationship & options with Samantha & Liliana. There should be an introduction of those characters with Emma to better challenge her thoughts in Paris on whether or not Tyler could be cheating on those late nights of work. She would envision the women he is working with & know her perspective of their personalities. I'm looking forward to Emma having the option to work at the bar with Nathan and possibly seeing an interracial branch. And the story with Andrew & modeling, how more development or leveling of pole dancing, exercise or other ways to increase appearance/style to further to branches for modeling. As the story progresses, I would definitely enjoy more "Watcher" content and options. Lastly, I am intrigued on what options or how certain aspects to change and progress Emma in the character traits on the right hand side menu. Possibly losing her anal virginity (options of losing it to Tyler or possibly someone else). Also, will she give it willingly or could someone possibly take it forcefully after mind breaking Emma after being so corrupted. Will she enjoy it, will she grow to enjoy it - as well as the options of BJ's (deep or normal). It appears there is the foundation for so much more in the game so that is what I am looking forward to. As stated, this game is great thus far - and I'm excited to see how it continues to develop.

whatup44

Still 1 of the best avns out there period

Andrew Hood

I do enjoy your work. I liked the way that you can play voids calling and make different decisions to have a lot of different endings. Bounds of morality is very good. The Mc is very seductive. I am usually not a fan of female protagonist games but I like hod you have changed this up by letting the husband be sort of an Mc as well but while he is out there nailing everything with a heartbeat, she is getting it on in her own way. this is a part of the stories that you don't usually see. Like in VC when the little herbalist girl calls Fabio...I mean Vorlan, out for nailing her mother. good stuff. In the future, a story set in sci-fi or a post apocalypse setting might be interesting....

whatup44

Wow. I follow lots of games but no one has 50 or more opinions, and or ideas, lucky if they have 10. Novel my friend, you are doing great. Your game, your story. Keep it up.

Mad Monk

of the 19 patreon subscriptions i'm in Bondaries of Morality is my current favourite, my only issue is the video's don't loop and are over pretty quick, the renders and key sp; the wife is gorgeous, I'd really like to see her become very slutty and depraved, providing the MC also gets to see "more" action, it's a really good avn, well done keep it up PLEASE .

Miguel Almagro

Lo más significativo de esta novela es su calidad gráfica y la lógica del argumento. Así debe seguir si quieres obtener el buen producto por el que estamos interesados. Soy profesional técnico y sé lo que son los plazos y las prisas...👌😊