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As promised!

Heres the first official alpha build of my fighting game. Please leave me some feedback, positive or negative, everything will help me to improve my content to your taste:>

Download (Windows)

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Comments

Jack eyles

YAY !!! Looking forward to getting into this and trying it out when I get the chance thank you :)

IsiyAzza

This is just phenomenal - it's very polished for an alpha build! I'm very curious if those delights hidden within the sheaths will make an appearance...

pppjlk

I like it so far! I like the gameplay with the five kinds of attacks, but there needs to be a more fluid combo system. Maybe like Tekken. I like that it is violent, but maybe certain characters have less violent grabs? Also, maybe the dicks could get hard sometimes?

CosmoProtogen

Very well done! Though I couldn't figure out how to fix audio. Are there going to be different longer finishers or longer animations during the vulnerability frames?

Cowtrunks

very smooth and i had no issues playing

Lunar

I really like how the game is so far. I just wish the character's came when they got finishered, and also for more combo attacks like other fighting games.

Incubus Valentine

Great so far - I only noticed 2 minor problems (at least against bots), the Computer just doesn't know what to do the moment you hold block and down, they just can't get past it, the only thing they can hit with is the aerial and when they use that they fly past you, completely missing - maybe blocking hits could lower stamina to keep players from just blocking until they had an easy opening. Additionally, the down jab basically stunlocks any bot, the moment you spam it, they're just done - I think it may be too fast for them to counter since you can just use it over and over. Though, to the bots credit, I learned the lower jab spam from it.

Grishmael

Really fun so far, excited to see how this game looks later on. I haven't encountered any bugs or crashes yet and the controls felt properly responsive. There are fighting games on the Playstation Store that aren't this smooth, so it looks like this is on the right track. Looking forwards to seeing more fighters put in for the bull to stomp and sit on.

NhanMatlon

I think the gameplay is already pretty nice for a casual game. I appreciate the blood/wounds, clothing damage and specials, very hot. I’d also like to say that the modeling and animations are PERFECT. My only suggestions would be to make the finishers/grapples have a bit more… oomph to them ? I’m not sure how to put it but they’re a bit too fast and feels kind of lacking in impact . Would also be nice to have alternate costumes but I understand that’s something for much, much later down the line. Anyway yeah so in short, I love how humiliating and violent it is. Looking forward to more where that came from 🫶

Meritone

I am very interested in this project and look forward to seeing what is added to it. Two things I would personally recommend. 1: A way to cap the frame rate would be nice, my computer is running much more hard than it needs to. 2: I would love for there to be some kind of kicking finisher and the opponent holds their balls and falls to their knees afterwards.

Tyranno

Thank you so much! There will be different kinds of finishers. Each character will have 2 specialized ones and 4 from a common pool that every character can use, your idea would perfectly fit on the common pool idea. I also added your first point to the list. I realy appreciate the feedback:)

Sharp

iit will be available also for mac? :)

Tyranno

Not at the moment, I need to prepare my Mac for building the game. Although it can run the editor it needs some additional tools to create a build