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Hello everyone,

this week i was mostly working on my new werewolf model. I tried a new approach here, i did the topology and UV mapping before the actual sculpting proccess and it realy helped. He has a super low poly topology and super clean UV maps. I also used polygroups which helped me very much to sculpt in some hard to come by areas. I will use this workload for all of my upcoming models as well, i've realy learned a lot from this one. As you can see he is still WIP but i already did some great progress. I will take myself time to sculpt in the details. Besides working on him i'm also planing to animate a bonus clip of Drachenfels so stay tuned:)

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