Retopology Complete (Patreon)
Published:
2022-10-23 17:21:28
Edited:
2023-05-01 18:48:56
Imported:
2026-06
Content
My most dreaded step in the modeling pipeline. I use a method I like to call semi-automatic retopology. I plan out a bunch of important edge-loops by making strips and sections of polygroups and let ZRemesher fill in the rest. Because of the polygroups, areas that I defined retain most of their edge flow.It's not as perfect as doing the entire thing manually but it sure is a heck of a lot faster. And I think this should be more than good enough for all of my applications!The next step is to finalize the details and then prepare UV's to get him ready for texturing.