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Update 0.1.4.3 is HERE! — HALLOWEEN 2026!

HAPPY HALLOWEEN EVERYONE!

Download Links (0.1.4.2)

GDrive: https://drive.google.com/file/d/1v-sO3M22n_Ga42sUtGzGDQiHcmTHI4UZ/view?usp=sharing
(more links to come)

Code for the Gallery! : itsmandynotmangle

Additional Info:

And... here we are again!

I promised you guys something special for Halloween, and after a LOT of work, testing, fixing bugs, breaking things, fixing them again... IT'S FINALLY HERE!

This time, it's not just another small update.

We're going somewhere completely different... somewhere we probably shouldn't be.

So, welcome to The Last Delivery!

Before we get started, I just wanna say... thank you all for being patient with me these past few weeks. Things haven't been easy lately, but I really wanted to make something special for you guys this Halloween.

And well... I did my best!

So let's get into it!

Major Updates:

THE LAST DELIVERY — PART 1: REAWAKENING!

A completely new, optional, and CANONICAL side adventure!

A WHOLE NEW FACILITY TO EXPLORE!

The Last Delivery introduces new environments, new mechanics, new puzzles, and of course... new things trying to murder you!

NEW CHARACTERS!

Meet some of the new faces you'll encounter during this adventure!

Pax! — A mysterious girl communicating through the facility's speakers. She's friendly, a little annoying, and apparently knows quite a lot about the place. Maybe you should listen to her...

Vera Bell! — An Animaplex Security officer who seems to have gotten herself into quite a situation. She's not exactly the most trusting person around, but she might be your best chance of surviving.

Nell Voss! — An engineer with quite the personality! She loves machines, inventions, and apparently has very little patience for idiots. Hopefully you won't be one of them!

NEW ENEMIES — THE CRAWS!

The Animaplex facility used to produce advanced animatronics known as Helix-Bots.

Unfortunately, some of them aren't exactly in their best condition anymore...

NEW PUZZLES, ENCOUNTERS AND STORY!

This new adventure comes with its own progression, objectives, character interactions, and story!

You'll have to restore different systems, find ways around the facility's lockdown, survive encounters with hostile animatronics, and uncover what actually happened there.

And perhaps most importantly...

Besides the new Halloween adventure, I've also been working on various fixes, dialogue improvements, and gameplay adjustments while putting everything together.

This update involved a lot of work behind the scenes, especially getting the new adventure to function properly with Pizzalab's existing systems.

And there's still plenty more to come...

The Last Delivery isn't just a random Halloween story that will disappear after the event.

It's the beginning of a new, permanent side story within Pizzalab Complex!

Part 1: Reawakening introduces the new location, its characters, and the beginning of something much bigger.

I have plans to expand it with new areas, additional quests, character interactions, and other stuff in future updates.

But for now, I wanted to deliver a complete first adventure instead of keeping you guys waiting forever for everything to be finished.

The main story of Pizzalab Complex is still being worked on, of course!

This is just another part of the world I'm trying to build, and I hope you guys enjoy discovering it as much as I enjoyed creating it.

READ: HOW TO START THE HALLOWEEN ADVENTURE

After progressing through the events of Aureal Junction and meeting Deathmoth, head back to the Main Hall and look for Anhedonia.

She has a special delivery waiting for you.

And remember to prepare yourself before accepting the job.

And well... that's it for Halloween 2026!

I know I've been a little quiet lately, and I know there's still a lot of work to be done on Pizzalab Complex.

But I really wanted to bring you guys something new, something fun, and something that expands the world of the game beyond the usual corridors of Pizzalab.

This whole update took quite a bit of effort, and seeing it finally come together has been really important to me.

I hope you guys have fun exploring the new facility, meeting the new characters, solving the puzzles, and getting scared by whatever the hell is there.

And as always, if you encounter bugs, please report them... I'll keep working on fixes and improvements.

SPECIAL THANKS!

A huge thank you once again to LandBird (QA), Lupina (QA), Tony (QA), KarinFish (Artist), Evapilot (YouTuber), LividCanadian (Discord Mod), and CallmeCayn!

And of course, all the incredible Patreon members who continue supporting this project!

[Top Members]

Willow
Vigil the Sergal (Landbird)
DrSmevil
LeoMorales
Mauo Baro
Ynot
Schmubi
Adrian Gerlach
DarkLightSora
Jehovanboy87

[Best Members]

ElRushinRussian Zeta
Lord Chaos
Meowster
ales Rant
Andrew Doughty
Shin Kartz
Hunter
Mistery Master
Jhonny Arroyo
F O X Y
Searcher534
Evapilot
Gaullo
Justin Ty Barrow
Nexus035
Pout3r
Thomas Gallegos
2Fr3ezy999
Noscar
Monday

And a shout-out to EVERYONE ELSE supporting the game too!

Seriously... you guys are the reason this project is still alive.

I wouldn't have been able to keep doing this without your support, patience, and encouragement.

Thank you for sticking around, even during the difficult moments.

HAPPY HALLOWEEN!

Files

Comments

Retoree

Gracias por tanto, perdón por tan poco

Guest

Goddamn, how did I miss this. Didn't appear on posts on main page, found out through f95 and had to get member ship to try it out. Thx for the late halloween gift👌

Guest

Figured why, my filter was on "show what you have access to". Thanks for the early Christmas gift lol

Owen Kaz

EDIT: So the encounter is all that breaks if you die, the gate was open in the warehouse, I'm just dumb and should have checked. So uh, new player here, (followed for a bit, but after the first post about redoing some older sections of the game I thought I'd wait a bit before playing) anyways, I was screwing around and died to the first possible encounter (flip the switch and open the gate, and then it's your first contact with an enemy) Anyways, turns out if you die there you get softlocked? The game resets you to the start of the hallway (since you can't make a save yet) and when you return to the room, you can't flip the switch again... the light above it is green, but the switch is in it's original position and you can no longer interact with it. So the gate remains closed with the enemy behind it. Unless you're supposed to go back to the Warehouse after flipping the switch, but in that case the enemy being trapped behind the bars remains an issue. First playthrough so I may just be stupid here, but if not I thought I may as well type this out. my own stupidity aside, loving how this plays so far!