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Thanks for another month of support! It really does mean the world to us. And Happy 4th of July!

So, what's in store for July? Most likely a new Bron's Quest beta (for $5+ patrons), that's what! The caveat is of course that there's always a chance we don't manage to get it out in time (so please don't rip our heads off if that does indeed happen).

We're sort of re-evaluating how we're doing our releases, by the way. Until now, we've been aiming to keep our games mostly under wraps until they're story-complete (if not feature-complete), but looking at other successful game dev Patreon's, we're realizing that people are probably happy with having several releases where the story is revealed bit by bit for each release, like say "Dating my Daughter". 

What do you guys think? Do you prefer fewer, more complete releases, or more frequent WIP releases?

Comments

Mighty Deadpool

I think what you're doing right now is fine. You guys do you.

Subliminal

I say give in to the gimme gimme culture :)

Benjamin K

I know many love the WIP releases, but I rarely if ever play them. I much prefer waiting until the game is done.

Leveler All

Go for the way you do it now, first the plot thats the hardest part as far i can tell, then the game itself, go for qualoty over qty, we don't need wips every week, if anything ill be the regular pools to share ideas take your time team :3

Anonymous

Either is good but personally I like a game that evolves like sim girls for example, it started out with just one. Girl and evolved to include 5 at least. So every game is kind of a WIP as it's evolving all the time. But I guess with more games that would be more time consuming.

Ozwin Ferguson

I actually love playing with wip stuff. It gives a sense of progression seeing where the game started and where it ended up.

Carl Carter

I prefer finished games, but WIP ticklers are fun too! So, I guess, keep on as you are.

Alexandre

As long as the job is well done, i don't really care.

Munkyboy

I think WIPs kinda spoil the adventure, but a few are ok. Maybe more progress updates would fill the 'gaps'? I just like what you guys do, so I'm happy 8D

ShadowSea389

As someone who works in the gaming industry I would actually prefer more releases, it gives us a chance to help you bug it and at the same time give us an idea of what's to come

Caleb Davis

I enjoy the WIP releases lets me better know the kinda progress that is able to be put into that various projects I support.

Anonymous

I'd prefer monthly releases, and for the people that don't want to get spoiled could simply wait until it's finished, win win for everyone

Anonymous

I consider your stuff to be overall better than the 'Dating my daughter' example you cited, so the fewer no. of releases doesn't bother me as much as it might have. So yeah, I don't really mind the current state of things.

Anonymous

Episodic (chaptersodic for books?) releases could be a nice approach so long as the over all quality is maintained. I'd rather wait longer for quality, but if I don't have to wait longer for the same quality, I'll go with that hands down.

Anonymous

I would be okay with regular releases (every month or so would be fine). I prefer to wait until a game is finished, but that could give patrons an incentive to continue pledging every month, as well as a way to catch bugs earlier before the final release.

txwyld

More frequent, It feels better to get something for my pledge.

LostAngeles

definitely monthly releases like Dating my Daughter. or Big Brother. a few scenes in each update

Grand Mr. Grim

I feel like the request WIP updates help us remain enticed to the games you're producing as we get an idea what to look forward to

Loblue Haze

Just some update on progress would be more than ok by me.

Arcana37210

Depends on the game. I think the reason games like "Dating my daughter" get by well with "small" releases is that each release, while not very big, features at least one moment that offers the player a chance to feel like he just moved one step forward to the goal, which gives the satisfaction and intrigue to keep him or her sufficiently interested. Games without such moments, however, are better off released as the whole package as soon as possible because they're only real fun when played whole. "Crusoe had it easy", for example, I could very well imagine having been great as a multiple releases-thing if you covered one day of in-game time with each release and build in at least one significant survival or relationship achievement in each one. A game like "My housemate is Re-maid" however wouldn't have been much fun this way. Since it's pretty much just a "watching development"-thing that lives from the story as a whole (and the cheats) I would've lost interest quickly. In the case of Bron's quest I think it could work out great with multiple releases. But as mentioned, you need to build in something in each one that really makes the player think: "Well, well, that's been a good day's work! Now let's take a break and prepare for the new day in order to meet the new challenges with gusto!" That's the key.

DMan

I don't mind intermittent releases, as it keeps people supporting the patreon instead of unsubscribing until the next release comes out, provided that each release does contain some decent new content, rather than releasing for the sake of having a release.

Adrian

Mayby more milf gilrs :D

Anonymous

I think y'all should just release when you feel good an ready, not rush out something you aren't confident on just to meet a deadline. We all appreciate the dedication to fulfilling promises, but I personally would rather see good work, than something that's poorly made but on time.

Anonymous

I'm new to this so I'm trying to figure things out Im asking for anyone's help to get me started and help me find ways to access the games a little easier and to be able to save my progress so if anyone out there could help

Anonymous

If there is some story/content then releasing the game in a beta is ok. All the features don't need to be complete for a release.

Anonymous

I am OK with what It is.