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So apparently, it's fairly easy to add achievements to our engine... yay! or nay? Is it worth the effort? What doth thee say? 

Comments

Anonymous

I say that it is worth a try.

Jeno

Yeah, sure why not :) It's always fun :D plus it will always make some people chase them and thus play the game more :)

Anonymous

I honestly don't care. :p

SuperNick

If it's easy on your end then go for it. A few achievements to work for enhance the replay value and give players something to work towards. Just try not to make any stupidly difficult achievements for the 100%ers.

Anonymous

I'd say Nay, but w/e.

LoliHunterX

Make it to unlock secret HCG based on your achievement then people will play it more.

demcro

I'd say yes, as long as they add to the experience, not take away.

Anonymous

Due to the type of your game you have a high replayability and retention already - so I wouldn't go with achievements unless there is nothing more important to work on :)

Daniel Janhagen

I don't mind (either way's fine), but please make them spoiler free. I don't want to, for example, see a list of my achievements in-game and be able to tell by the name that there's going to be a showdown at the opera house somewhere in the game.

Daniel Janhagen

I also appreciate puns in my achievement titles! ;)

Cody Dalton

I kind of like it, it adds another reason to finish particular paths, kind of wants to to achieve something in the game.

james steele

it kind of helps with telling the player how many endings there are, how many branching possibilities within the story, things like that. you could have some of the CG scenes that you unlock based on achievements (they kind of are already), with a short description of how you got it, and of course a short description of what the others that you haven't gotten yet are. telltale calls their achievements 'choices' and it tends to be slightly different than say steam achievements (the most common). for a visual novel the achievements are just based on certain choices, so including them is just giving the player some feedback, but careful not to give too much if is a story after all (spoilers and all that).

Hurr

Thanks for the update. Don't really care that much about achievements myself.

lightningshifter

Achievements wouldn't be a bad idea as long as they're not like some of the achievements I've seen on Steam games. I kinda find some of the grindy achievements to be a real mood killer. Especially when you read what they're asking you to do to get it. It's like is it really worth it making a chore out of the game and possibly souring the experience in the process?

Anonymous

Achievements that track endings would be cool. Grindy 'finish the game 30 times' type stuff would be off putting. They could also be tied to unlocking extra content ie galleries.

Anonymous

Personally, I like Achievements as a form of proving my skill. I get all the Achievements, and I know I've "mastered" the game. But, as has already been mentioned, avoid long / grindy Achievements and anything that might result in a spoiler. Maybe mix the Achievements with a limited number of the "cheats". For example, make just a few of the cheats (catgirl and maybe one more) available for non-$10+ backers, but make the way those cheats are unlocked the completion of a particular Achievement (and hint that there are more cheats for backers?). That might encourage non-backers and low-pledge backers to sign up at $10+.

Mog

Achievements are only really worth something to me if they unlock something special. Otherwise, I really don't see a point. You can bet that if getting an achievement for, say, getting all endings and 80% of dialogue gave a special scene, picture, etc, I would be all over it

Zeth Baurasson Kieten

i'm going to have to agree with Mog here. If achievements can unlock extra stuff, or things like that.... you're golden. if not..... it's just meh.

Anonymous

This is an excellent point actually. I would care about achievements if it gave me something to unlock, however for me that thing would have to be like an extra scene that kind of ties in to the story, not just some gallery picture of something we already saw in the game.

Anonymous

Have to agree with both Phillip and Mog. Small achievements can unlock pictures, large achievements can unlock cheat codes. The higher the pledge, the more achievements available. This would give more interest in continued game play and encourage higher pledging. It would also give an opportunity to continue developing existing games by offering new achievement levels. But as Mog says "Achievements are only really worth something to me if they unlock something special." If at a given pledge level and high achievement level I could ravish Ainia or GIF animate sex with Hana or have Sophie do a slow and embarrassed strip tease before going down on me... uh yeah, you get the picture.

Blue

Achievements don't make much sense to me in a visual novel. The ending count serves much the same purpose, though you could display each seen ending individually on a screen similar to the gallery rather than just having the "x out of 8" counter when you get to an ending.

Munkyboy

To get some kind of unlockable content, or something tasty, sure; Otherwise I don't need no stinkin' badge mon ;p

Munkyboy

Or do you plan to add secrets to discover or challenges? Like a multi-route mystery type thingy? New game plus? Maybe you mean something different, idk :(

Staris

I don't have to have achievements but that they can be helpful as a hint of things in the game. That way if someone is playing without a guide, an a achievement of "bomb it" can help the player know that making the wrong choice on the trip down the mountain to see the cute event that happens as a result. Something that could be is getting achievements could let the player know about some of the codes in the game like Elf or Daemon mode.

BigR

It's up to you whether you add achievement or not doesn't matter to me.

Anonymous

I say yay, although achievements are unusual in VNs, it wouldn't hurt to add them. I'd like to see a special bonus after achieving all achievements. Perhaps commentary? Secret cheat codes? Or perhaps Easter Egg.

Anonymous

I read for the plot (;

Anonymous

Aye tis a great idea

Anonymous

I like achievements. With all the ideas from comments already, it's easy to see how achievements could add to what's already going on.

Zedwimer

I'll echo others here. I'm all for achievements as long as they avoid spoilers and avoid doing pointless grindy stuff. They should be for reaching various turning points or endings, or perhaps for taking unexpected or humorous turns in the story.

Stranger

Yes! It's a good way to mark advancement without getting to the end. Just don't make it too far off path.

TextileMonster

I really like achievements when they're unlocked via unique situations; they often get me to do things I wouldn't normally. I don't like achievements that are basically "Do X a certain number of times." So I'd say yes if you can figure out a way to do it, and I'd be all for having achievements unlocking stuff, though it might be good to include a cheat that lets you get it all unlocked if you don't care for achievements.

Daverost

I mean if it's easy then sure. Especially so if the code can be reused for future games on the engine.

Anonymous

I'd say yes, but only really to have a check-list for different endings. Not too important as far as I'm concerned.

Anonymous

It will make ending hunting a lot simpler knowing what kind of endings there are xD, whether you make them visible to us prior to first attempt is up to you.

Sir Pants

Sure makes the game more interesting and increases play time

Anonymous

I like the idea, also perhaps experience and level ups... but based on the type of games being created here, I don't think achievements would serve any purpose. Perhaps an expanded larger world type RPG/novel/animation would benefit from having rewards added to a players profiles... Anyhow, this ultimately rests on our wonderful, illustrious leader, Miss. Marble Syrup. (But I say yay).

Venron

I like my VNs that have achievements and trading cards, so yes!

Anonymous

I would also like to point out that even if someone is a $10 patron, it shouldn't matter if they want to ignore the 'achievement scenes' and just have them given. Personally, it would be special, if the incentive given by the game maker for the people, regardless how much their pledge, was something unique and different from the game. That sort of achievement would mean more, and no 'walk-through' would get you there. Grinding aside, the pure enjoyment of the game would soon get anyone that particular type of bonus, and I like the idea of a small GIF or interactive SWF file as the prize. Either way, the work being done here is fantastic, and I would like to thank Ms. Marble Syrup for the dedication and passion put into every project so far.... so.... thanks! :)

Tyrinie12

I'm personally on the fence about it. I think in some ways it could be a good idea, but other...not so much...like maybe putting in an achievement called "Cheater :(" for putting in a code would be kinda silly, in both good & bad ways ya know.

Anonymous

I like achievements... the feeling of "Hey look at me" even when its not a big thing.

Anonymous

I wouldn't personally care about achievements enough to justify any real extra effort put into implementing them

Anonymous

fucked x girls? stuff meh.

Anonymous

but achievement system means reward system so hmmm

Arcana37210

As long as they're neither too easy nor too difficult to get - Bring it on!

Anonymous

Nay, you guys are already busting you ass on these awesome novels. dont over extend

JNight

I say yay as long as it doesn't take away from the quality of the games.

Anonymous

hey guys, i've recently pledge $5 but i cant seem to get access to the premium content yet. Any help?

aksel

hell yeah!

Austin Miller

Seeing as there is already an "Endings" thing to keep track of, adding a few achievements on the side sounds cool. Just drop the endings in as achievements. Not sure how easy it would be to code, but sticking easter eggs in, like concept artwork or hidden scenes, by accessing achievements would be cool. Alternatively, allow us to rewatch the scene that generated the achievement when it is clicked. Again, not sure how hard this would be to impliment, but it would be tight to see it in-game.

Dasix

Go ahead! just that little extra thing for me to strive for and keep players coming back for more

Anonymous

do you only accept credit card because i cant pay with paypal ?

Dasix

they only accept credit card, Paypal doesn't support Adult only projects so you can't pay with paypal.

Anonymous

curious, what engine?

Anonymous

achievements can be an extra incentive to try all paths..... but fucking does that also, i say it works great either way