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*Edit: Found a bug where If you enter Forga from Center (Main District), you will be stuck in the cutscene version of the map and can't get out. If you save on that map, your save is basically softlocked, please always do multiple saves to prevent something like this.

This update takes too much time since I encountered a big clash in the plugins that force me redo most of the project, and I also underestimate how complex to design a big map with all the NPCs and interactibles. So yeah, apologize for being late orz

So it might seems the update is very little in term of content but It a good foundation and also learning curves for me. Hopefully next update will be easier and faster ^^

Here's what you can expect for this update:

Version 0.1.4

Adds Forga - Main District (West and East District is accessible but incomplete).

Adds day/night cycle, starting after cutscene in Forga.

Adds system where you can hypnotize NPCs in the city then you can ask them for money, items, or Dom points.

Adds Lego Staff and Compact Bowgun in the shop.

Jou's [Mend] can target herself now if used by AI.

New skill for MC when he reach lv.17.

Reworked [Mantra] skill to grant new buff: [Vigor] which grant atk & def + 20%, HP regen (10%), and Hit rate + 50%

Download the updates here:

WIN DRIVE | WIN MEGA

MAC DRIVE | MAC MEGA *

I literally have no way of testing the mac version so let me know if something doesn't work.

Please let me know if there are issues with the game so I can fix them or help you out!

For the next version, I will continue with the story of chapter 1, and a bit of free roam/mission before the next story update. So please looking forward to it!

Comments

QWEERT TYUOP

There is one bug when leaving town and reentering however it may be caused due to using an old version save

nell-chrome

Can you tell me more in detail what's the bug is?

冰石亂墜

I love the details you've done, like the fact that you can't hypnotize the palace guards, and how you remind players of things, such as unfinished areas or things they can do. These small details show your dedication not only to your own creative work but also to the player's experience. Thank you, and I'll patiently wait for Minie's involvement. Please continue developing this project! Speaking of which, at the town's central pond, I can squeeze between the horses and the carriage. You'll see the horses run forward, then I block the carriage canopy. When I leave, the carriage can actually move without horses, and they even crash! XD I would also like to see that, under normal circumstances, the teammate characters will appear to walk behind you. I wonder if you would mind such a design?

nell-chrome

Thank you for playing my game! XD About the horse and cart, yeah it's basically 2 characters moving together. So if you interupt them, something like that might occur XD For party member following in the map, I still need to see because it might clash with the future content, so don't expect too much that I will implement it. So sorry in advance.

Infinity Dream

If you leave the game idle without doing anything, the screen will freeze.

QWEERT TYUOP

Looks like when leaving the town and then going back into the town via the south gate the game returns to the setup when the MC enters for the first time since all events are cleared the MC gets stuck in this setup. You cant leave this scene anymore.

SeraVictoria

A bit of a disappointment after the long wait, but understandable given the circumstances. Hopefully the future will fare better,