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this is just a small update on what i've been working on:

- rig improvements

more animation is my goal, so i made some improvements to the rig.

most of the work went into making the legs/ass/crotch deform better in more extreme poses, which is pretty important for the type of animation i want to do.

time was also spent improving stomach deformation when the spine is bent, and  better shoulder movement.

- better hair creation

i worked on a new method for creating hair, using blender's geometry nodes instead of its hair particle system.

old workflow: slow, crashes a lot, many limitations, relies on $80 addon

new workflow: fast, stable, complete freedom, no addons

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that's it for now, looking forward to making some animations.

thanks for supporting me.

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