Lewd Armor - Frieren - Build 2.0 Public (Patreon)
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Hey everyone, OBM is here!
And I’m not coming empty-handed. Here’s a brand new update!
(download links at the bottom)
New Character - Frieren
You asked for Frieren, and here she is!
I spent 3x more time than planned trying to make her look as polished as possible. I don't even know why. I think too much perfectionism and attention to details. Ah, and also I spent too much on deciding her look. I considered giving her a more exaggerated design, but decided to stay closer to the original canon look. Sure with some additional references to some game that I used to play a while ago.
However, maybe bcz of good assets the animation itself was made pretty fast by Sifa. It took them just 1 day to make all the combat animations.
Also, I put myself together and spent some time learning Spine Pro. So Frieren's skins for lewd scenes are made by me completely. I mean, not only drawn, but also animated. Yeah, it wasn't as hard as doing it from scratch. I basically just replaced the skins, and adjusted them in some places. Still, it's cool that I can do it myself now. Maybe soon I can even do my own animations :D
Opponents Progression
In addition to new character, we also improved the gameplay.
Basically it's all about the progression. So we started from Opponent's progression. The main idea is simple - undress your opponent. However, in the previous build it was quite confusing. You could keep fighting the opponent even after you reached the maximum for this fight. Though you didn't get any rewards for doing that.
We simplified that. Now opponents start with only 1-2 equipped items. With higher affection they get more equipment, so each battle you have to undress them completely. Each time it gets harder to do that, given more equipment, but also skill progression.
Yeah, that's right. Opponents have got different skill sets. And their skills improve with more affection. In your the first fight you'll likely see "10 damage skill" and "10 block skill", on high affection it's like "10 dmg, 20dmg, 30dmg, 10block, 20block, Dodge, 10dmg+10block" and so on. So it's harder to adapt to their strategy.
Combined skills also added some challenge to the fights. They made in a simple way. We just take 2 different skills and put them one by one in, so opponent acts 2 times in a row. Like "10 damage" on the first turn, and "10 block" right after that.
With all these changes combat is not that boring anymore, though it's hard to call it complete.
Plans for the next update
Our next step is Player progression. It's not that cool to play with the same set of skills in every fight. At the same time, it's boring for your character to be unchanging while your opponents have all of that equipment they cycle through.
So, again, Sifa had a cool idea - why shouldn't I combine both these things into a single system? With this idea, skills are attached to player's equipment. Like in PoE, if I remember it right. We already have Money in the game, so adding different items and probably some ways to upgrade them should be very cool.
Moreover, we made a static avatar for one of Sifa's games a while ago. It's cool, I remember how much time I spent drawing it, and then as much time or even more Sifa spent on animating it. The thing is that it's not used anywhere atm. Sifa is working on a fully animated game now, and doesn't know where to put this Avatar, so they are fine with sharing it.
Why is it good for Lewd Arena? It has a full character creation system, with adjustable body proportions and stuff. And the style matched LArmor perfectly. After all, it was drawn by me. Even the pose is cool, just the front view, like all the other characters in the game.
Here is a very fast example of how it will look with Female body (combined with Veteranus tier cover)
Or on the male one (used AI to combine the character and the Gladitor tier cover)
And that's the original character with the demonstration of different body proportions.
The only problem is that I'm not sure it can be animated well. Sifa says that some slight movements are possible, but it was never meant to be animated. From the other hand, I don't think we need animations for player character. After all, in combat there isn't much space for player. So I think it should be fine even without animations. Or with a very simple idle animation.
Anyway, that's our goal for now. Working on Fern and the changes I described above. Thanks for sticking around and enjoy the game 🙌
Lewd Armor Build 2.0 Changelog
New Character - Frieren
5 combat animations
11 equipment pieces
Frieren skin for existing "entertainment" animations
Improved Opponents' progression
Skill progression. Opponents start with weak skills, and become stronger each battle.
Skill diversity. Different opponents have different skill sets.
Equipment progression. Opponents start almost naked, and get more equipment each battle.
Equipment diversity. Different items now have different HP values.
Combined opponent skills. Sometimes opponents will get 2 turns in a row.
Cheat stun now skips 2 enemy turns instead of 1
Goal for the fight is clear now - undress your opponent. Once that goal is reached, you can't keep fighting.
Giving up now forces you to rest (sets HP to 0), but awards money depending on affection level.
Block and Dodge combat animations now play once opponent uses the skill, and one more time if player attacks.
Patreon tier reworks:
Some "entertainment" animations are not available in public builds
Tiro tier unlocks those animations instead of futa content
Veteranus tier now has futa content in addition to "all animations"
Gladiator & Primus Palus tiers both get access to cheats, for now
A future update will likely add a feature replacing cheats for Gladiator tier
Upgraded engine to Godot 4.6
Some small adjustments, icons, improvements
All ero scenes (Free trial)
Futa toggle, All ero scenes
Cheat stun, Futa toggle, All ero scenes
Cheat stun, Futa toggle, All ero scenes