Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hey everyone, we meet again! 👋

Player Avatar and Body Training

Finally, we implemented the Avatar. It's not only about for equipment, like weapons, armor, etc. It's also about Body Training. The more you fight - the more experience you get. You can then can spend this experience to train your body.

Also, thanks to Sifa and Devoidex, who have been helping me with the project, I will also support TF (transformation) gameplay now. While the casual playstyle has you play as a man and grow muscles, dominate, and so on, there is a new path: Feminization. If you choose this option, instead of growing muscles, you will lose them. Well, not all your muscles, your butt will grow bigger, as will other body parts, too. At the same time, some body parts might become very small or even disappear (sex change).

Considering how many femboys, traps and t-girls I've already drawn, I was quite happy to try that. Especially if it will make the project more popular. Still, I won't abandon the Male playstyle.

Also want to mention, that with the Male to Female transformation playstyle chosen, the animations after battles are not adjusted to reflect the body state of the player. The good thing that I need to adjust only 1 particular body part (or replace it with a toy that can be used instead), so I'll do that asap.

Later, if I get more subscribers who want more TF stuff, we can decide if we need more scenes where the player is a bottom. I'll run some polls related to that.

Equipment

The reason we implemented an Avatar was to add a player equipment system, and now that's done! I can say that it's even better than I imagined it at first. It's not just about boring "rarity" system and complete outfits. There is a huge upgrade system, and you can switch between certain upgrades if you need something specific for a particular enemy.

With the equipment we have also implemented Charges system. Charges are only provided by your equipment and are used to play advanced skills. There is no way to restore them in the same combat. However, if you get low on charges - you can always use "basic" skills. Those don't require any charges, but they're way weaker than the skills provided by Equipment.

Oh yeah, skills are also provided by Equipment now. It was quite reasonable, I'd say. It's obvious that with a Gladius you can slash, stab, thrust, etc. And with a Round Shield you can block, repeal, bash, etc.

All of that should help with building different strategies. Sure, it's a bit rough atm and not balanced well. But I think it's quite promising. Just need to add more weapons and armors, and balance the skills better.

Also, the Avatar lacks Cosmetics, for both female and male characters. I'll add stuff like beards, hairstyles, headgear, warpaints, and tattoos for male characters. For female characters I'll add makeup, nail polish, and so on. Most of that already included in the Avatar, but haven't designed/programmed yet.

Cosmetics won't be just visuals; I want them to affect the gameplay too. They'll add stats, and maybe improve relationship with certain characters. Stuff like that.

New Opponent

I also added a new character. Well, I added this character several months ago actually, but decided to wait 'til I could release everything I wanted... Anyway, nothing special about it, other than the fact that all of the visuals and animations this character were made completely by me, onebrushman. Sure, I reused some effects from Frieren's animations, but my skills in animation are getting better.

What I want to say in this part is that I won't do Popular characters anymore. My goal is to eventually release the game on Steam, so I need to make my own original characters. I'm working on redrawing all the characters to be more original (already changed Nezuko and Tsunade). I'll change their names soon, too. I'm still going to use characters I like as references, though.

Also, even though the opponents weren't changed, we added 2 new effects that change the combat a little, Corrosive attack and Area attack. Corrosion can ignore enemy's block skills, and Area attack can ignore their Dodge skill. It makes the battle more dynamic, and also it's reasonable to change equipment sometimes for certain enemies.

The other big plan for opponents is to implement a Dialogue system. And sure - sound effects.

Anyway, enjoy the game, I hope it's better now! And also don't forget to read the new in-game Roadmap!

LA Changelog v3.0

  • Added player avatar & full loadout system:

    • Armor with 34 non-linear upgrades

    • 2 weapons with 5 upgrades each

    • 2 off-hand equipment with 5 upgrades each

    • Non-linear body training of 12 body parts

    • Added body progression choice (for patrons)

  • Added difficulty settings at start of game

  • Added Experience and leveling system

    • You can select how you will get Experience when you start the game

    • Each level will give you a skill point that can be spent on Body Training

    • Also an option at the beginning to make Body Training forced (can't skip)

  • Reworked combat with unlockable skills and "charges" system (limited use skills)

    • Replaces "potions" system; potions are now 'just' a type of skill

    • Some skills are exclusive to certain Tempo values

    • Added a set of Basic skills that don't require any Charges, and can be improved with Body Training

  • New player attack types

    • Corrosion - ignores opponent's Block skill

    • Area attack - ignores opponent's Dodge skill

  • Added new opponent: Fern

    • 2 attack animations, 1 block animation, 1 idle, animation

    • 2 "after battle" scenes with 7 different animations each (no new scenes this time...)

  • Updated artwork of Nezuko & Tsunade

  • Rebalanced... everything.

  • Added in-game roadmap

  • Reworked most game UI, especially the shops

  • Updated help text

  • Patron tiers rework

    • All ero scenes and characters are now available for everyone

    • Masculine body transformation is available for everyone

    • Tiro: Has Futa enemies setting

    • Veteranus: Futa + Body progression selection

    • Gladiator / Primus Palus: Futa + body select + cheats

  • Updated Godot to 4.7 & updated various plugins

  • Updated all the animations to Spine v4.3

It's the first version of this build, so bugs are possible and balance might be poor. Report them asap here on Patreon or on Discord, please.

Futa toggle

Tier 1 Tiro

Body Transformation, Futa toggle

Tier 2 Veteranus

Cheats, Body Transformation, Futa toggle

Tier 3,4 Gladiator and Primus Palus

Files

Comments

Saramandonga

Aw man amazing update, now I have to learn how to play from 0 because everything changed but It's amazing! I played for an hour and I'm getting used to it, I love the equipment and all the skills...everything you reworked has surprised me Too bad I can only play the free version, I'd love the futa content and body progression but economy isn't going good enough to have little gifts to myself like a suscription, that's why I try to help with feedback! I love to exploit games mechanics and everything so if I encounter a bug or something worth mentioning I will tell And again, amazing work of art you are developing mister one big brush man :D

OneBrushMan

Thank you for your feedback! I want to send you a gift but I can't DM you. Try to DM me on patreon or Discord😊

Tyber Zan

@OneBrushMan WHy has Tsunade Black Hair thats the Only Question i have :D other than that Amazing Update <3

Platon Fedaruk

Because I'm reworking characters so they are my original characters)) Don't want copyright problems later. Thanks for the feedback though 😁

Tyber Zan

thought so its ok :D

Saramandonga

Wow really? Man I haven't recieved a gift since my birthday, do you have a discord server or something like that? I can't find anything on your pages. I also don't know how to DM in patreon :D D: Icreated a discord account because everyone uses it, my name is saramandonga (it was hard to choose a name)

Saramandonga

Okay done it! :D I really thank you friend

Great Sun

It is a shame there is no anal without futa, such option would be appreciated

Platon Fedaruk

Will do for sure. Was focused on the Avatar and equipment system a lot so haven't worked with the animations well enough 😣Will probably do that with the other adjustments I need to make