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This weekend I've added all of the code for the gameplay, and gave it a try. Unfortunately it turned out to be far too boring.

The rules kind of made sense on paper, but looks like they don't create a thrilling and enjoyable gameplay.

Instead of spending another weekend on it in hope of fixing it, I'm skipping the animation and sounds, call it a fail and move on.

The code is in the attachments if you want to give it a go and thinker with it.

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A failed prototype (throne rush for renpy)

I had this idea for a board game in my head, but when I prototyped it in renpy, the gameplay turned out to be extremely boring. Instead of spending another weekend on it, I decided to skip the animation and sound, leave it unfinished and move on. The code is available at:

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