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Last week I had some feedback on the choice with dice roll, so I decided to code one that matches better with how DnD is played.

This one doesn't modify the choice menu at all, and can be called at any time during the script. It's a bit more flexible and with an actual dice, looks better too.

Modeling that dice in blender, and figuring out how to render every face took a whole day, but now I'm capable of the very specific tasks of aligning text to faces, and rendering from peculiar angles if anyone needs something like that done.

The code is in the attachments

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Another take on DnD dice for renpy

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