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This weekend I've finished the idle minigame, I didn't manage to add all of the functions I wanted, and some are a bit of clunky implementation due to lack of a proper physic engine. But I've added enough math that I can call it done and move on. Maybe I can come back to this one and update it a bit later on.

The functions that don't work yet are wave, teleport, pierce, homing, and avoid. You can have fun mixing the rest and see what happens.

The code is in the attachments, give it a try.

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Point idle prototype minigame for renpy

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